- Mar 25, 2008
- 437
- 70
Hello all,
I recently had my map tested in the gameday, and I found out that I needed to fix a chokepoint
I am asking for help with this section, as I am currently changing it, and am pleased with it, except for one thing: one sentry gun in the optimal spot can lock down all entrances.
here is the image
this is a pic of the section right after cap 1, where the chokepoint was.
the sentry I am placing is the optimal spot that can lock down the whole spot
1) one of the new passages around the side. there is an attacking gate behind there that only opens once BLU caps the first point. the gate is there so BLU can't get behind RED before they cap the first point. as you can see, the sentry can reach to this passage
2)behind the stairs is the chokepoint, now with 50% less choke!
anyways, because of the new stairs, the chokepoint alley is even longer, which I dont have a problem with, as there are new passages. the problem is that the sentry can get BLU guys coming out of there, too
3)another new passage from up above. it connects to the cabin's deck. sentry can reach up there too
4) RED's forward spawn is over there. not behind the stairs, in front of them. I think this may be one of the problems, because not only can RED lock this area down, their teammates will be spawning nearby.
now, normally I wouldn't be asking about stupid changes that I could make myself, but I have thought about it and can't figure out how to fix it. should I keep it like this and leave it up to BLU's ubers? or should I change it so it wont be another big chokepoint?
so basically I'm just trying to solve the sentry lockdown problem
I recently had my map tested in the gameday, and I found out that I needed to fix a chokepoint
I am asking for help with this section, as I am currently changing it, and am pleased with it, except for one thing: one sentry gun in the optimal spot can lock down all entrances.
here is the image
this is a pic of the section right after cap 1, where the chokepoint was.
the sentry I am placing is the optimal spot that can lock down the whole spot
1) one of the new passages around the side. there is an attacking gate behind there that only opens once BLU caps the first point. the gate is there so BLU can't get behind RED before they cap the first point. as you can see, the sentry can reach to this passage
2)behind the stairs is the chokepoint, now with 50% less choke!
anyways, because of the new stairs, the chokepoint alley is even longer, which I dont have a problem with, as there are new passages. the problem is that the sentry can get BLU guys coming out of there, too
3)another new passage from up above. it connects to the cabin's deck. sentry can reach up there too
4) RED's forward spawn is over there. not behind the stairs, in front of them. I think this may be one of the problems, because not only can RED lock this area down, their teammates will be spawning nearby.
now, normally I wouldn't be asking about stupid changes that I could make myself, but I have thought about it and can't figure out how to fix it. should I keep it like this and leave it up to BLU's ubers? or should I change it so it wont be another big chokepoint?
so basically I'm just trying to solve the sentry lockdown problem