Any changes I make in Hammer don't show up ingame

Discussion in 'Mapping Questions & Discussion' started by SirUnknown, Dec 9, 2016.

  1. SirUnknown

    SirUnknown L1: Registered

    Messages:
    30
    Positive Ratings:
    15
    Like it says in the title, when i compile and play the map ingame, it doesn't show any changes i made in hammer.

    I ran my compile log through the error checker, and it didn't give me any errors.

    Heres the log:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    2 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_drizzle _a1/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (79026 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 293 texinfos to 166
    Reduced 18 texdatas to 16 (398 bytes to 359)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
    Wrote ZIP buffer, estimated size 479, actual size 399
    1 second elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1"

    Valve Software - vvis.exe (Nov 2 2016)
    2 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.prt
    290 portalclusters
    729 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Optimized: 136 visible clusters (0.42%)
    Total clusters visible: 32696
    Average clusters visible: 112
    Building PAS...
    Average clusters audible: 258
    visdatasize:22593 compressed from 23200
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
    Setting up ray-trace acceleration structure... Done (0.08 seconds)
    1113 faces
    509067 square feet [73305664.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    1113 patches before subdivision
    36125 patches after subdivision
    sun extent from map=0.258819
    31 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
    transfers 2406837, max 343
    transfer lists: 18.4 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(239395, 294640, 290647)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(47869, 57119, 54317)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(10921, 12278, 11174)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #4 added RGB(2699, 2797, 2419)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(701, 658, 536)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(187, 158, 120)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(51, 39, 27)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(14, 10, 6)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #9 added RGB(4, 2, 1)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #10 added RGB(1, 1, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0161 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 14/1024 672/49152 ( 1.4%)
    brushes 215/8192 2580/98304 ( 2.6%)
    brushsides 1333/65536 10664/524288 ( 2.0%)
    planes 602/65536 12040/1310720 ( 0.9%)
    vertexes 1742/65536 20904/786432 ( 2.7%)
    nodes 740/65536 23680/2097152 ( 1.1%)
    texinfos 166/12288 11952/884736 ( 1.4%)
    texdata 16/2048 512/65536 ( 0.8%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 1113/65536 62328/3670016 ( 1.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 531/65536 29736/3670016 ( 0.8%)
    leaves 755/65536 24160/2097152 ( 1.2%)
    leaffaces 1277/65536 2554/131072 ( 1.9%)
    leafbrushes 557/65536 1114/131072 ( 0.8%)
    areas 4/256 32/2048 ( 1.6%)
    surfedges 7366/512000 29464/2048000 ( 1.4%)
    edges 4217/256000 16868/1024000 ( 1.6%)
    LDR worldlights 31/8192 2728/720896 ( 0.4%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 81/32768 810/327680 ( 0.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1197/65536 2394/131072 ( 1.8%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 1/512 352/180224 ( 0.2%)
    LDR lightdata [variable] 1217072/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 22593/16777216 ( 0.1%)
    entdata [variable] 43579/393216 (11.1%)
    LDR ambient table 755/65536 3020/262144 ( 1.2%)
    HDR ambient table 755/65536 3020/262144 ( 1.2%)
    LDR leaf ambient 3778/65536 105784/1835008 ( 5.8%)
    HDR leaf ambient 755/65536 21140/1835008 ( 1.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3774 ( 0.0%)
    pakfile [variable] 399/0 ( 0.0%)
    physics [variable] 79026/4194304 ( 1.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 3014
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
    17 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_drizzle _a1.bsp"

    not sure what i can do. I did try and google search for some other thread, but didn't find anything that helped.
     
  2. SirUnknown

    SirUnknown L1: Registered

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    Positive Ratings:
    15
    Nevermind, fixed.

    I deleted the .bsp files in the tf/maps folder and that fixed it.
     
  3. Crowbar

    aa Crowbar perfektoberfest

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    1,137
    what no
    It should normally always overwrite the bsp or something goes wrong and makes VBSP fail, like entity or nodraw displacements.
     
  4. DogsRNice

    DogsRNice L1: Registered

    Messages:
    18
    Positive Ratings:
    6
    I'm having the same problem even when I remove the BSP

    EDIT: I tried running it using a copy of the file and i got this error

    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: A:\steam\steamapps\common\Team Fortress 2\tf\materials
    Loading A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity info_player_teamspawn (-37.73 0.00 -928.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 38 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (10436 bytes)
    Unable to load vertex data "models/props/soda_machine.vvd"


    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
    Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
    Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp" "A:\steam\steamapps\common\Team Fortress 2\tf\maps\maptest2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
    Last edited: Dec 17, 2016
  5. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    360
    Positive Ratings:
    533
    Here is your problem:

    **** leaked ****
    Entity info_player_teamspawn (-37.73 0.00 -928.00) leaked!

    It's a leak and will cause the entire map to fail compiling entirely. You'll want to load the point file under the map tab to find how it leaked. Also, you should just check with interlopers.net/errors/
    You can just copy/paste your compile log into website and have it check for errors for you, and it will suggest how to fix them.
     
    • Thanks Thanks x 2
  6. DogsRNice

    DogsRNice L1: Registered

    Messages:
    18
    Positive Ratings:
    6
    I put a temporary box around my map (even though it was a box already) and that fixed the leak errors but im still getting this problem
    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: A:\steam\steamapps\common\Team Fortress 2\tf\materials
    Loading A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 38 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (12809 bytes)
    Unable to load vertex data "models/props/soda_machine.vvd"


    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
    Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

    ** Executing...
    ** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
    Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp" "A:\steam\steamapps\common\Team Fortress 2\tf\maps\maptest2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    I pasted it into the linked site but i can't figure out how to fix it
     
  7. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
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    If I'm thinking of the right model, this is a custom model, and you must not have installed it correctly. When you copy it into your game files, make sure you grab everything, including that .vvd file. Missing vertex data files will cause the compile to fail.
     
  8. DogsRNice

    DogsRNice L1: Registered

    Messages:
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    Positive Ratings:
    6
    I already compiled the map with the prop before but i will try reinstalling it

    EDIT: still not working

    EDIT2: Hiding the prop fixed the problem. i dont know why it changed though
     
    Last edited: Dec 17, 2016