Model Antiquity Cambodian Assets B2

Angkor Say Wat

  1. EArkham

    aa EArkham Necromancer

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    Antiquity Cambodian Assets - Angkor Say Wat

    ANTIQUITY CAMBODIAN ASSETS
    ------------------------------------------------


    Created by EArkham 2017
    http://steamcommunity.com/profiles/76561198000713080

    ***PLEASE SEND ME A PRIVATE MESSAGE ON THE TF2MAPS FORUMS BEFORE ADDING ME AS A FRIEND OR ELSE I WILL IGNORE YOU BY MISTAKE!***

    Some content is derivative of official Valve content, all rights reserved.

    A collection of custom models and assets to create a Cambodian theme in the style of Angkor Wat.

    This content set will be updated periodically.

    =====================================================

    Please do not redistribute these assets in any way EXCEPT when used, visible, and packed inside a functional custom map!

    =====================================================

    Current version of this asset pack is: B1 APRIL 16th 2017


    ====================
    CHANGELOG
    ====================


    2017-04-16 B1 Release

    ====================
    INSTRUCTIONS
    ====================



    Unzip this archive into your 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom' folder.

    Alternately if you use an automatic packing tool such as VIDE:

    Unzip this in a seperate folder, then move everything inside '/props_antiquity/' (folders '/models/' '/materials/' etc) directly into your 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\' folder.

    Start up Hammer through your preferred method. All assets can be found with the keywords 'Cambodian' or 'Ruins'.


    ====================
    CONTENTS
    ====================


    SKYBOX TEXTURES:

    None

    MAPS:

    mapsrc\antiquity_props_zoo_b1.vmf

    MODELS:

    models\props_antiquity\doors\cambodian_ornate_dooframe_closed.mdl
    models\props_antiquity\doors\cambodian_ornate_dooframe_open.mdl
    models\props_antiquity\doors\cambodian_ornate_dooframe_open_large.mdl
    models\props_antiquity\doors\cambodian_ornate_dooframe_open_wide.mdl
    models\props_antiquity\doors\cambodian_ornate_dooframe_open_wide_large.mdl
    models\props_antiquity\doors\cambodian_ornate_door_single001a.mdl
    models\props_antiquity\doors\cambodian_ornate_door_single001b.mdl

    models\props_antiquity\roofs\cambodian_roof_corner_inner.mdl
    models\props_antiquity\roofs\cambodian_roof_corner_outer.mdl
    models\props_antiquity\roofs\cambodian_roof_straight_64.mdl
    models\props_antiquity\roofs\cambodian_roof_straight_128.mdl
    models\props_antiquity\roofs\cambodian_roof_straight_256.mdl

    models\props_antiquity\statues\cambodian_buddha_face01.mdl
    models\props_antiquity\statues\cambodian_buddha_face02.mdl

    models\props_antiquity\stonework\cambodian_column001a_128hu.mdl
    models\props_antiquity\stonework\cambodian_column001a_168hu.mdl
    models\props_antiquity\stonework\cambodian_column001a_192hu.mdl

    models\props_antiquity\walls\cambodian_courtyard_corner.mdl
    models\props_antiquity\walls\cambodian_courtyard_corner_inner.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_corner.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_corner_inner.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_stairs_a.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_stairs_b.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_straight_128.mdl
    models\props_antiquity\walls\cambodian_courtyard_low_straight_64.mdl
    models\props_antiquity\walls\cambodian_courtyard_stairs_a.mdl
    models\props_antiquity\walls\cambodian_courtyard_stairs_b.mdl
    models\props_antiquity\walls\cambodian_courtyard_straight_128.mdl
    models\props_antiquity\walls\cambodian_courtyard_straight_256.mdl
    models\props_antiquity\walls\cambodian_courtyard_straight_64.mdl
    models\props_antiquity\walls\cambodian_facade001_256.mdl
    models\props_antiquity\walls\cambodian_facade001_64.mdl
    models\props_antiquity\walls\cambodian_facade001_corner.mdl
    models\props_antiquity\walls\cambodian_facade001_corner_inner.mdl
    models\props_antiquity\walls\cambodian_facade001a.mdl
    models\props_antiquity\walls\cambodian_facade001b.mdl
    models\props_antiquity\walls\cambodian_facade001c.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001_256.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001_64.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001a.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001b.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001c.mdl
    models\props_antiquity\walls\cambodian_facade_windowed001d.mdl
    models\props_antiquity\walls\cambodian_top_facade001_corner.mdl
    models\props_antiquity\walls\cambodian_top_facade001_corner_inner.mdl
    models\props_antiquity\walls\cambodian_top_facade001a.mdl
    models\props_antiquity\walls\cambodian_top_facade001b.mdl
    models\props_antiquity\walls\cambodian_top_facade001c.mdl
    models\props_antiquity\walls\cambodian_top_facade001c_64.mdl
    models\props_antiquity\walls\cambodian_wall_column01a.mdl
    models\props_antiquity\walls\cambodian_wall_column01b.mdl
    models\props_antiquity\walls\cambodian_wall_column_corner01a.mdl
    models\props_antiquity\walls\cambodian_wall_column_corner01b.mdl
    models\props_antiquity\walls\cambodian_wall_windowed_corner_inner.mdl

    models\props_antiquity\banyan_root01b
    models\props_antiquity\banyan_root01
    models\props_antiquity\banyan_tree01b
    models\props_antiquity\banyan_tree01c
    models\props_antiquity\banyan_tree01_skybox
    models\props_antiquity\banyan_tree01
    models\props_antiquity\banyan_tree02_skybox
    models\props_antiquity\banyan_tree02
    models\props_antiquity\banyan_tree02b
    models\props_antiquity\banyan_tree02c
    models\props_antiquity\banyan_tree03_skybox
    models\props_antiquity\banyan_tree03
    models\props_antiquity\banyan_tree03b
    models\props_antiquity\banyan_tree03c

    models\props_antiquity\skycards_jungle256dip
    models\props_antiquity\skycards_jungle256bump

    TEXTURES:

    materials\cp_antiquity\ruins\blendcourtyardtoconcrete001.vmt
    materials\cp_antiquity\ruins\blendcourtyardtocourtyarddark01.vmt
    materials\cp_antiquity\ruins\blendcourtyardtograss001.vmt
    materials\cp_antiquity\ruins\blendcourtyardtoground009.vmt
    materials\cp_antiquity\ruins\blendground009tograss07.vmt

    materials\cp_antiquity\ruins\courtyard_concrete01.vmt
    materials\cp_antiquity\ruins\courtyard_concrete01.vtf
    materials\cp_antiquity\ruins\courtyard_floor.vmt
    materials\cp_antiquity\ruins\courtyard_floor.vtf
    materials\cp_antiquity\ruins\courtyard_floor_blendmask.vtf
    materials\cp_antiquity\ruins\courtyard_floor_dark.vmt
    materials\cp_antiquity\ruins\courtyard_floor_dark.vtf
    materials\cp_antiquity\ruins\courtyard_floor_normal-ssbump.vtf
    materials\cp_antiquity\ruins\courtyard_floor_normal.vtf

    materials\cp_antiquity\ruins\ruins_facade_wall001.vmt
    materials\cp_antiquity\ruins\ruins_facade_wall001.vtf
    materials\cp_antiquity\ruins\ruins_facade_wall001_normal.vtf
    materials\cp_antiquity\ruins\ruins_facade_wall002.vmt
    materials\cp_antiquity\ruins\ruins_facade_wall002.vtf

    materials\cp_antiquity\ruins\ruins_wall001-ssbump.vmt
    materials\cp_antiquity\ruins\ruins_wall001.vmt
    materials\cp_antiquity\ruins\ruins_wall001.vtf
    materials\cp_antiquity\ruins\ruins_wall001_normal-ssbump.vtf
    materials\cp_antiquity\ruins\ruins_wall001_normal.vtf
    materials\cp_antiquity\ruins\ruins_wall002-ssbump.vmt
    materials\cp_antiquity\ruins\ruins_wall002.vmt
    materials\cp_antiquity\ruins\ruins_wall002.vtf



    PARTICLES:

    None

     
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  2. EArkham

    aa EArkham Necromancer

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    Added:

    models\props_antiquity\foliage\banyan_tree001a.mdl
    models\props_antiquity\foliage\banyan_tree001a_foliage.mdl
    models\props_antiquity\foliage\banyan_tree001b.mdl
    models\props_antiquity\foliage\banyan_tree001b_foliage.mdl
    models\props_antiquity\foliage\banyan_tree001c.mdl
    models\props_antiquity\foliage\banyan_tree001c_foliage.mdl
    models\props_antiquity\foliage\banyan_tree002a.mdl
    models\props_antiquity\foliage\banyan_tree002a_foliage.mdl
    models\props_antiquity\foliage\banyan_tree002b.mdl
    models\props_antiquity\foliage\banyan_tree002b_foliage.mdl
    models\props_antiquity\foliage\banyan_tree002c.mdl
    models\props_antiquity\foliage\banyan_tree002c_foliage.mdl
    models\props_antiquity\foliage\banyan_tree003.mdl
    models\props_antiquity\foliage\banyan_tree003a.mdl
    models\props_antiquity\foliage\banyan_tree003a_foliage.mdl
    models\props_antiquity\foliage\banyan_tree003b.mdl
    models\props_antiquity\foliage\banyan_tree003b_foliage.mdl
    models\props_antiquity\foliage\banyan_tree003c.mdl
    models\props_antiquity\foliage\banyan_tree003c_foliage.mdl
    models\props_antiquity\foliage\banyan_tree_large001.mdl
    models\props_antiquity\foliage\banyan_tree_large001_foliage.mdl
    models\props_antiquity\foliage\banyan_tree_large002.mdl
    models\props_antiquity\foliage\banyan_tree_large002_foliage.mdl



    Also these:

    models\props_antiquity\doors\cambodian_simple_doorframe_128.mdl
    models\props_antiquity\doors\cambodian_simple_doorframe_144.mdl
    models\props_antiquity\doors\cambodian_simple_doorframe_192.mdl

    Read the rest of this update entry...
     
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  3. EArkham

    aa EArkham Necromancer

    Messages:
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    One small issue:

    models\props_antiquity\foliage\banyan_tree003.mdl is incorrectly included. This was an early test of trying to get the foliage and tree into one model. For consistency, I later renamed this to tree003a, but forgot to remove this early tree from the set.

    I don't recommend using it because it looks bad, it's off center, and it has no physics -- use tree003a instead.