So if you know about my [ame=http://forums.tf2maps.net/showthread.php?t=8073]map[/ame], you'll know that a lot of it is water. If you didn't know before, you do now. Don't try to unknow it.
My main concern with it is that on some parts, Engineers will be able to set up Sentry Guns, Teleporters, etc. that will probably own the other team as they enter the water or try to cap points. So, my solution is this: next to cap 4, Island, there will be a computer center that controls the height of the island; the computers will be hacked and the pneumatic arms that hold up the fake island will shower sparks every, let's say, 2 minutes. Because water conducts electricity, everything and everyone in the water will be killed instantly.
Your thoughts? Opinions? Alternate solutions?
P.S.
Also, tell me if you want me to give out the .vmf of the map every 2 weeks; the download unavailable button saddens me.
My main concern with it is that on some parts, Engineers will be able to set up Sentry Guns, Teleporters, etc. that will probably own the other team as they enter the water or try to cap points. So, my solution is this: next to cap 4, Island, there will be a computer center that controls the height of the island; the computers will be hacked and the pneumatic arms that hold up the fake island will shower sparks every, let's say, 2 minutes. Because water conducts electricity, everything and everyone in the water will be killed instantly.
Your thoughts? Opinions? Alternate solutions?
P.S.
Also, tell me if you want me to give out the .vmf of the map every 2 weeks; the download unavailable button saddens me.