In my map ctf_pond_scum (shameless) the flag carrier is in a stunned/humiliation/fear state. To give ctf a positive feedback loop I want to make the speed penalty lessen every time the flag is captured. The speed reduction seem to be randomly capped for each class. Using cl_showpos 1 scout stops at 200, medic 160, soldier 120, heavy 115. The move speed reduction in properties isn't even constant for each classes despite what it says. Is there a better way to do this or do I just accept hammers limits?