Hey all, This is my first time designing levels for computer games, but I have done level design for tabletop and I have done some programming in Flash, so the unification of the two is good. I like all maps that are NOT orange, or some other color and I like all classes and try to pick based on what my team's layout is, balance is key usually... though I'll admit that I'm not so good with the sniper and both snipers and demomen can really tick me off. This community is great and between this site and other things scoured off the web I have been able to solve a lot of my own problems, but I now have my first head scratcher. I did the tutorial off the Valve Developer Community and that was fine, started messing around in a new map, and things were fine still. I am now serious and designed my first map layout, paper first, and currently the dreaded orange block, but for some reason my spawn points "are not clear" and they spawn you about 128 or so down and this causes me to be spawned below my map. I have been looking at the previous tutorial and mess around map but cannot solve my own problem. Why would my spawns be clear in the first two "maps" and not clear in my first real map? Thank you very much, and I hope to have something worth looking at soon.