Here's another round of Snowbat's annoying questions: As you can see on my blueprint once again, there are three possible areas where the bots can spawn. Depending on where the bomb carrier spawns, he will take a certain path: red path, blue path or green flanking path. The paths are "forced" through a series of nav_avoids. I have a couple of questions concerning this: 1) Each spawn zone (marked by an S on the blueprint), contains a bunch of info_player_teamspawn entities. Each zone has a few of these named spawnbot, one named spawnbot_sentrybuster, one named spawnbot_spy and one named spawnbot_sniper. Except for green zone, that has no spawnbot_sentrybuster. I guess I should give each spawnzone different names right? For example: Green zone: spawnbot_flank, spawnbot_sniper_flank, etc Blue zone: spawnbot_left, spawnbot_sniper_left, etc Red zone: spawnzone_right, spawnbot_sniper_right, etc So that whoever makes my waves (*ahem*Alias*ahem*) can choose in what area certain bots spawn? I got another question about this, but I'll come back to that later because now I really have to go.