Announcer-esque sound?

Discussion in 'Mapping Questions & Discussion' started by Crash, Sep 13, 2012.

  1. Crash

    aa Crash func_nerd

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    So I'm currently working on a bit of a goof-around map. I'm looking to add a voice announcer-style to one of the events on the map. Sort of similar to the Quake voice. The problem I'm having now though, is that it doesn't seem to get loud enough no matter what I try. I've even tried cranking the decibel level to 150 via the game_sounds script. Anything else I'm missing?

    Currently in the script I have:

    Code:
    "Train.God1"
    {
    	"channel"		"CHAN_VOICE2"
    	"volume"		"1"
    	"soundlevel"  	"SNDLVL_150dB"
    	"pitch"			"PITCH_NORM"
    	
    	"wave"		"trainsawlaser\TrainRain.wav"
    }
    I picked VOICE2 because I saw the overtime clips do the same.

    edit: The ambient_generic itself is set to max volume and Play Everywhere is checked.
     
  2. Micnax

    aa Micnax I maek map

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    Alter it yourself in Audacity or something? That'd be the easiest option.
     
  3. Crash

    aa Crash func_nerd

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