Animus

Animus a8

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Fearlezz

L10: Glamorous Member
May 4, 2008
787
animus_logo.jpg
PLR_ANIMUS (A8) Made by Kim "Fearlezz" Nehzaty
Contact: kimpan7_94@hotmail.com

Contributers:
TerabyteST
Jive Turkey
Rexy
eerieone
A Boojum Snark

My contest entry. This map contains custom particles, models and textures.
Animus features PLR gamemode with a sunset-theme. Custom skybox and custom soul/voodoo cart.

When a player dies, a soul is emitted and flies to the cart. Enjoy

animuspromo.jpg

[ame="http://www.youtube.com/watch?v=73CDC49_J-k"]YouTube - plr_animus skybox[/ame]

animus_skull.jpg
 
Last edited by a moderator:

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,855
Whole team is dead babies, dead babies push little cart.
 
Feb 14, 2008
1,054
Each soul you kill adds 7 seconds of movement to the cart. More kills, means a faster cart.

Isn't that like... a lot?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,772
To clarify some things (I built the system, so I know):

The seven seconds doesn't add up end to end, it goes into the "recent kills" pile. If you kill someone, then make another kill three seconds later, the cart will have moved for a total of ten seconds. 3 at kill level one, 4 at kill level two, then another 3 at kill level one.

You can also slow the enemy's cart to a snail's pace by standing near it. So there is still advantages to following the carts around rather than just sitting around spawn and see who kills each other faster.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
Ok, so what happens If one team is REALLY stacked, kills the first wave of the enemy, then just goes to the enemy spawn and camps the whole time? Auto-win.
 

Grimes

L1: Registered
Jun 4, 2009
45
Kritzgrieg at the start of the round (and overall) could provide some massive cart movement. Just thinking about how this would play out, I think it kinda places de-emphasizes away from the actual cart. It is more of a measuring stick of how your team is performing in their kill/death ratios and not as much of how your team is working to achieve the objective. Perhaps extra bonus can be added to kills made within a certain area of your teams cart, to better give focus on the "objective"
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,041
This is a brillaint deathmatch if I've ever seen one.