Animation error (door_slide_small_dynamic)

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Jan 23, 2016.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    While trying to make a spawn door, a funny error has come to fruition. it doesn't play an animation, instead it just flings the entire thing into the wall... Now while on this topic, the respawn room visualizer is acting up and showing it to anyone at any range, even for the team that the room is reserved for. If this is a bug where I haven't properly set up the respawn room, then fine. if it isn't, well any hotfixes?
     
  2. Muddy

    aa Muddy Muddy

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    Did you parent the prop to the func_door? If you're using the animated prop then there's no need to do this. Instead set it to play the "open" animation when the func_door opens, and "close" when it closes. (Also, you've probably set the func_door to move in the wrong direction if it "flings the entire thing into the wall" - unless this is intended)

    As for the respawnroom visualiser, yeah you'll need to set it up properly. Make sure it's set to a specific team.
     
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  3. MoonFox

    MoonFox L10: Glamorous Member

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    alright thanks for the visualizer
    now the door: no, it is not parented, or connected at all... the trigger is to open the nodraw block that is the door, and instead of playing the animation, it treats it as its a regular model... the model has the animation built in, I've never run into this.
     
  4. Muddy

    aa Muddy Muddy

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    Are you sure it's not parented? There's no other reason for the entire prop to be moving with the func_door. What are the properties for the prop? What outputs are you using?
     
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  5. MoonFox

    MoonFox L10: Glamorous Member

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    scratch that... I must have mixed the name for parent... seriously... that's how it was happening
     
  6. MoonFox

    MoonFox L10: Glamorous Member

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    alright: it works now... thanks for the help miss muddpie
     
  7. Muddy

    aa Muddy Muddy

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