Hi. I've been wanting to update my kakariko zelda map ever since I learned how to model recently. I can get the model in-game and working fine, but I want it to spin (and bob up and down slightly). I've tried to get it to animate through various tutorials on here, but to no avail. I export the model.smd and the anim.smd, but nothing seems to get it to work right. I figure either I'm animating it wrong in Blender (even though it looks fine in Blender) or I'm doing the QC file wrong. I get no error messages at any point along the way. I use a prop_dynamic and set the default animation field to anim. I'm about to pull my hair out. Any help would be appreciated. Here's the QC code: Code: /* ---------------- Zelda Heart QC ---------------- */ $modelname "zelda_heart/zelda_heart.mdl" $cdmaterials "models/zelda_heart/" $scale 1 $surfaceprop "default" $body mybody "zelda_heart.smd" $sequence idle "zelda_heart" $sequence anim "anims/anim"