animate wall

Discussion in 'Mapping Questions & Discussion' started by werny, Jan 22, 2008.

  1. werny

    werny L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    I am making a military training base map, and I am trying to create pop up soldier/sniper cutouts, Could I animate a wall to do this, or I was thinking make a door that opens up with it on it
     
  2. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    you could use a brush that has nodraw or is very thin with the cutouts on it, than ty it to a func_door, and make it go open n stuff with the triggers.

    I dont see why this could be fun on the other side for tf2 :S
     
  3. werny

    werny L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    thats what I am going to do I think, and for the 2nd part I am making a sniper tower and I just thought it would be cool if once in awhile a "fake" sniper popped up or around a corner
     
  4. werny

    werny L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    nevermind I don't know if this will even work because for some reason the cut outs of the classes show right through all the walls/ground
     
  5. Pegg

    Pegg Guest

    Positive Ratings:
    0
    could always use a entity?

    prop_dynamic using the sniper.mdl model then parent it to a nodraw (non rendered) which moves like a door?
     
  6. werny

    werny L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    ah didnt think of that :) I will try that out