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Discussion in 'Mapping Questions & Discussion' started by Jethro, May 3, 2013.
From Fletcher Dunn on the HLDS mailing list
Bummer, I don't see the sdktools_beta as a branch option when I click the beta tab.
Is this only available for certain people?
aah... restarted steam client and now see it.. :O
I can start hammer now...
But the .FGD files (as they mentioned) do not load...
The .FGD's files load once you go into tool=>options and add your .FGD files
Models appear to show up now in hammer..
Haven't tried building though...
can someone tell me how to do this?
2. Set the VPROJECT environment variable to your game dir. (e.g. c:\steam\steamapps\common\Team Fortress 2\tf)
And I dont have the sdk beta choice, i only see steam beta, do I pick that one first, then the sdk beta shows up???
The build tools (vbsp, vvis, vrad) are working fine (for me) as well.
Ok, I figured out the enviroment variable, but still don't have the option to opt into the sdktools beta.
Ah, sdktools_beta isn't a steam beta, its a game beta. You need to find tf2 in your library, rightclick > properties > betas > sdktools_beta. After that, tf2 should update. (You may need to attempt to launch it first)
follow what vaconcovat mentions above and you should see the following.
The beta option should look like
In order for me to get ABS's keyword fixes etc. working, I had to copy the models and materials into the new tf2 location, where I put them inside a custom folder: steamapps/common/Team Fortress 2/tf/custom/abs-resource-pack/
They are located in steamapps\username\sourcesdk\bin\orangebox\tf.
EDIT: Of course all prefabs will need to be moved to their new location as well.
I really wouldn't recommend this to map normally as we used to since it's a little bit buggy.
Vrad and Vbsp doesn't work for me, when doing two same compiles of a same vmf. The steampipe version gave me more "zero child patch" (resulting in fully black map) than the normal version.
So, I would considering to use Batch Compiler now.
Is this the same Hammer as before with just some quick patches getting it to work again, basically?
That runs the same tools, it isn't actually a different compiler.
Yes, it is. And it also introduces some new bugs, like the checker pattern on models in the 2d views.
I don't know if this is a bug or a configuration issue..
but the brushes don't show up when you try to paint alpha on displacements.
This will cause hammer to crash...
I needed that sound for my soundboard ty
Thanks,.............. i found it and installed the beta, and my editor still crashes when i click "new"
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