An update on the post-SteamPipe SDK

Discussion in 'Mapping Questions & Discussion' started by Jethro, May 3, 2013.

  1. Jethro

    Jethro MUSty Complainer

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    From Fletcher Dunn on the HLDS mailing list

     
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  2. s0da72

    s0da72 L2: Junior Member

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    Bummer, I don't see the sdktools_beta as a branch option when I click the beta tab.

    Is this only available for certain people?
     
  3. s0da72

    s0da72 L2: Junior Member

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    aah... restarted steam client and now see it.. :O
     
  4. s0da72

    s0da72 L2: Junior Member

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    I can start hammer now...

    But the .FGD files (as they mentioned) do not load...

    [​IMG]
     
  5. s0da72

    s0da72 L2: Junior Member

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    The .FGD's files load once you go into tool=>options and add your .FGD files

    [​IMG]


    Models appear to show up now in hammer..

    [​IMG]

    Haven't tried building though...
     
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  6. compfast

    compfast L1: Registered

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    can someone tell me how to do this?

    2. Set the VPROJECT environment variable to your game dir. (e.g. c:\steam\steamapps\common\Team Fortress 2\tf)

    And I dont have the sdk beta choice, i only see steam beta, do I pick that one first, then the sdk beta shows up???

    Thanks
     
    Last edited: May 4, 2013
  7. colacan

    colacan L5: Dapper Member

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    The build tools (vbsp, vvis, vrad) are working fine (for me) as well.
     
    Last edited: May 4, 2013
  8. compfast

    compfast L1: Registered

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    Ok, I figured out the enviroment variable, but still don't have the option to opt into the sdktools beta.
     
  9. Vaconcovat

    Vaconcovat L3: Member

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    Ah, sdktools_beta isn't a steam beta, its a game beta. You need to find tf2 in your library, rightclick > properties > betas > sdktools_beta. After that, tf2 should update. (You may need to attempt to launch it first)
     
  10. s0da72

    s0da72 L2: Junior Member

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    follow what vaconcovat mentions above and you should see the following.

    [​IMG]

    The beta option should look like

    [​IMG]
     
  11. colacan

    colacan L5: Dapper Member

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    In order for me to get ABS's keyword fixes etc. working, I had to copy the models and materials into the new tf2 location, where I put them inside a custom folder: steamapps/common/Team Fortress 2/tf/custom/abs-resource-pack/
    They are located in steamapps\username\sourcesdk\bin\orangebox\tf.

    EDIT: Of course all prefabs will need to be moved to their new location as well.
     
    Last edited: May 4, 2013
  12. Antonhel

    Antonhel L1: Registered

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    I really wouldn't recommend this to map normally as we used to since it's a little bit buggy.
     
  13. Arne

    Arne L3: Member

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    Vrad and Vbsp doesn't work for me, when doing two same compiles of a same vmf. The steampipe version gave me more "zero child patch" (resulting in fully black map) than the normal version.

    So, I would considering to use Batch Compiler now.
     
    Last edited: May 4, 2013
  14. Crash

    aa Crash func_nerd

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    Is this the same Hammer as before with just some quick patches getting it to work again, basically?
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    That runs the same tools, it isn't actually a different compiler.
     
  16. colacan

    colacan L5: Dapper Member

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    Yes, it is. And it also introduces some new bugs, like the checker pattern on models in the 2d views.
     
  17. s0da72

    s0da72 L2: Junior Member

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    I don't know if this is a bug or a configuration issue..

    but the brushes don't show up when you try to paint alpha on displacements.

    This will cause hammer to crash...

    [​IMG]
     
  18. Crash

    aa Crash func_nerd

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    http://www.sadtrombone.com/
     
  19. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  20. compfast

    compfast L1: Registered

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    Thanks,.............. i found it and installed the beta, and my editor still crashes when i click "new"