- Mar 25, 2008
- 437
- 70
should I tie an entity to my playerclip brushes (such as func_detail)?
I realize it sounds like a stupid question, but I was thinking about it today, and since they aren't sealing brushes, shouldn't I turn them to func_detail?
I realize it sounds like a stupid question, but I was thinking about it today, and since they aren't sealing brushes, shouldn't I turn them to func_detail?