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An odd question to ask...

Discussion in 'Mapping Questions & Discussion' started by cornontheCoD, Dec 13, 2008.

  1. cornontheCoD

    cornontheCoD L7: Fancy Member

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    should I tie an entity to my playerclip brushes (such as func_detail)?

    I realize it sounds like a stupid question, but I was thinking about it today, and since they aren't sealing brushes, shouldn't I turn them to func_detail?
     
  2. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Once a brush is textured with the playerclip texture there should be no need to convert it to a detail brush, it will already be excluded from calculations involving world geometry.
     
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