An interesting read about TF2's art style.

Discussion in 'Mapping Questions & Discussion' started by The Political Gamer, May 25, 2010.

  1. The Political Gamer

    aa The Political Gamer

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  2. Pooluke41

    Pooluke41 L5: Dapper Member

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    Very good!
     
  3. Firest0rm

    Firest0rm L4: Comfortable Member

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    very interesting
     
  4. Geal

    Geal L4: Comfortable Member

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    I never really realized how close TF2's style is to precisionism. Those paintings are pretty much spot-on for TF2, and google image search brings up even more.
     
  5. Nutomic

    Nutomic L11: Posh Member

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    We should get this guy to write something at Nodraw.net :D
     
  6. Pocket

    aa Pocket func_croc

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    Precisionism is an especially good match for the Source engine as well. It allows for the world geometry to be inorganic and stiff, which is a necessity when everything is brush based and optimization depends on lots of straight lines and right angles. Imagine, for example, trying to create a quirky, cartoony world full of skewed angles and rounded-off corners in Source. It wouldn't work very well, if it would work at all. (I'm using that as an example because it's another "unique, unrealistic" style one might try to capture in a game.)
     
  7. Pooluke41

    Pooluke41 L5: Dapper Member

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    When was a new article there made.... Been waiting