- Aug 22, 2011
- 6
- 3
Hi All,
The purpose of my post is to see if someone is interested in helping me materialize an idea to revive the Territorial Control game mode in TF2. This would be done by resurrecting an old Quake World Team Fortress map called Canalzone. In case some of you played the original TF, I am sure you remember what a wonderful map it was.
Here is a link to the old map: http://www.planetfortress.com/jmcstfmapzone/canalzon.htm
In 2008 VilePickle created an exact TF2 port of the map (minus the flag capturing). Information on it can be found from my team's website here: http://tf2.digitaljedi.com/2008/canalzone-beta-released/ & http://www.vilepickle.com/creations/maps/canalzone. While many of us loved the map, it turned out to play poorly in competition and even worse on public servers.
My idea is to essentially take the capture point areas and turn them into "mini maps" that make up a Territorial Control Map.
What I can Offer:
First, I know map making is a huge effort and many do not have the time to take this on. I am sure people have posted on here asking for someone to "make a map for them". I would like to ensure you that this is not the case with my post. I am 100% serious about this and willing to see the project go from beginning to end. I am no map maker/modeler, but I can offer some help in other areas.
1. I am one of the Administrators for UGC (United Gaming Clans; www.ugcleague.com). We have a testing group of about 40 players who are willing to participate in organized, efficient testing. If things turn out well, we can use the map in our league roations (we also have 6v6, 8v8).
2. The above links have a map of the entire layout for the original. This should be some help to get started.
3. My time assisting with testing and even some map making with guidance.
4. Some of my friends know VilePickle, maybe he would be willing to share some of the source files to get this started.
I am hoping for the best, but expecting the worst here. If nobody has the time I completely understand, just thought I would share the idea in case someone finds it interesting.
Thanks for your time!
-INFINITE
The purpose of my post is to see if someone is interested in helping me materialize an idea to revive the Territorial Control game mode in TF2. This would be done by resurrecting an old Quake World Team Fortress map called Canalzone. In case some of you played the original TF, I am sure you remember what a wonderful map it was.
Here is a link to the old map: http://www.planetfortress.com/jmcstfmapzone/canalzon.htm
In 2008 VilePickle created an exact TF2 port of the map (minus the flag capturing). Information on it can be found from my team's website here: http://tf2.digitaljedi.com/2008/canalzone-beta-released/ & http://www.vilepickle.com/creations/maps/canalzone. While many of us loved the map, it turned out to play poorly in competition and even worse on public servers.
My idea is to essentially take the capture point areas and turn them into "mini maps" that make up a Territorial Control Map.
What I can Offer:
First, I know map making is a huge effort and many do not have the time to take this on. I am sure people have posted on here asking for someone to "make a map for them". I would like to ensure you that this is not the case with my post. I am 100% serious about this and willing to see the project go from beginning to end. I am no map maker/modeler, but I can offer some help in other areas.
1. I am one of the Administrators for UGC (United Gaming Clans; www.ugcleague.com). We have a testing group of about 40 players who are willing to participate in organized, efficient testing. If things turn out well, we can use the map in our league roations (we also have 6v6, 8v8).
2. The above links have a map of the entire layout for the original. This should be some help to get started.
3. My time assisting with testing and even some map making with guidance.
4. Some of my friends know VilePickle, maybe he would be willing to share some of the source files to get this started.
I am hoping for the best, but expecting the worst here. If nobody has the time I completely understand, just thought I would share the idea in case someone finds it interesting.
Thanks for your time!
-INFINITE