An idea for Custom HUDs

Discussion in 'Mapping Questions & Discussion' started by Randdalf, May 11, 2008.

  1. Randdalf

    aa Randdalf

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    I'm sure people have already considered this, and I'm not sure if it's even possible, but why not use CP HUD icons to create a custom HUD? It appears that there is no gap in between the CP icons when their entire area is filled in, so by making 8 (which I believe is the max number of CPs in a map) custom icons that all fit together to form a larger picture, you could create a rudimentary custom HUD. Furthermore, this could also be customised by creating a different icon for the different team ownership colours (and even possibly locked icons), and then manually changing the owner when an in-game event occurs.

    For example, if there were a game with three flags in it, there could be a 3x2 grid of icons, with the top layer providing info on the flag's status (i.e. ! or HOME), and the bottom layer showing the current ownership of that flag by colour.

    Is it possible? (Forgive me if it's not :tongue_smilie:)
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    I'm think its possible, you just make an capturearea (with a cap time off 0.1 secs) that fits on the whole lvl, for that 3x2 thing you need to make 6 off them, set them to start disabled, and than go to the flag output, onpickup>enable><thecapareayouwant>
     
  3. Foreverkul

    Foreverkul L4: Comfortable Member

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    Yea, but then you don't get the compass. You just know how many flag caps and if its down, and that seems kind of clunky, though possible.
     
  4. Randdalf

    aa Randdalf

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    Yes, but how often do you use the arrow on your HUD in 2fort? I've hardly ever had the need.

    Furthemore, this could be used for other ideas as well, like, for example, the progress intervals a team is making on doing a certain thing.

    And also, two other ideas I'd like to explore are whether the HUD icons have a maximum size and also whether they can be animated.
     
  5. Shmitz

    aa Shmitz Old Hat

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    I use the compass all the time, particularly on 2fort, since you can figure out which exit from the intel area the carrier is heading towards, and can intercept him.
     
  6. YM

    aa YM LVL100 YM

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    Yeah the lack of compass will not go down too well, I use it all the time whilst playing ctf maps, its especially usefull because I often pick the wrong route and end up chasing after no one, but when I look at the compass I can pick the right route and see some action :D
     
  7. Foreverkul

    Foreverkul L4: Comfortable Member

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    You're not playing right if you don't use the compass.
     
  8. Randdalf

    aa Randdalf

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    Well, you just usually know by instinct where it is if your playing with good players often, because players remember where sentries and stuff is, and usually take the route of least resistance. Plus, because I play a lot with my fellow Control Point members, we voice chat a lot (in my case text chat).

    So, anyway, my prediction was wrong, people do use the compass, maybe its just me then.

    Anyway, this idea wouldn't be just applicable for CTF Maps, it could be used for example, to display instructions or information about certain entities in the game.