I'd like to be able to create an automated rocket launcher in map. One that could be used as a trap, for example. I've succeeded in making this, but it's missing one very crucial feature: It doesn't do damage to players. What I've done is used an env_entity_maker to create a templated tf_projectile_rocket with a given speed and direction. It fires rockets which explode on impact, but the rockets don't do damage. Since the projectile entity doesn't show up in hammer, I don't have any smart edit features so I tried creating a TeamNum key and changing its value to see if that would work, but apparently it doesn't do anything. I was wondering if anyone here had any ideas about how I might go about doing this (if it's even possible).