ambient_generic help, please I'm going insane!

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
Allright, I've been messing with this fershlugner *&(#$@ for an hour now, and can't get anything working.

My goal is a simple, simple, sound- just the announcer voice saying, inside a spawn the red spawn room, "Defend the Flag!" and vice versa in blue.

For the life of me, all I can accomplish is a very low-volume sound that changes not a whit not matter what numbers, flags, switches, and tantrums I throw. (WAHHHH!!)

On the same note, I need it be triggered "OnSetupStart", but found the only way I could make this happen correctly was by triggering it "31 seconds AFTER OnSetupStart", ie Hammer for some reason thinks the "waiting for players" phase is also SetupStart- ARG!

Losing hair quickly here. Help would be much appreciated. And very likely save my computers life...viciously punting it out a window is looking more and more inviting...

:cursing:
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
You can do a point_clientcommand that you send an input to do.
"play blabla/blabla/blargh.wav"

Then it will sound as high as a normal announcer.
 

studio2a

L1: Registered
Apr 22, 2009
17
0
Hey Anton, thanks for the pointer- I just tried that, but the voice is still VERY low, hard to hear.

And there is still the ridiculous triggering issue...blarg.

Thanks, it's a step closer!