ambient_generic and lights problem

Discussion in 'Mapping Questions & Discussion' started by Swordz, Aug 8, 2009.

  1. Swordz

    Swordz L5: Dapper Member

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    Hello guys, i pressed some keys them the "globe" of the audible distance of the ambient_generic and that cone of light of the light_spot dissapeared, what's the hotkey to fix?

    [​IMG]
     
  2. Terr

    aa Terr Cranky Coder

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    I think you want that icon on the top-right that looks like a D&D die. (Along with the green leaf for details and the "Nodraw" toggle.)

    IIRC that should turn on helpers.
     
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  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Second icon to the right of "DR" is the "Show Helpers" toggle. Helpers being the radiuses in 2D views and light cones in 3D and such.
     
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  4. Swordz

    Swordz L5: Dapper Member

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    Thanks guys :D

    I'm working in a intelligence that when picked up enable sirens, turn on lights and a INTRUDER ALERT from meet the spy. It's working but some sounds like "you must defend our inteligence" are too low, you almost can't hear it, the volume is 10 and i've put "plays everywhere", is there a way to fix it?

    Also, is there a way to make "spinning lights"?
     
    Last edited: Aug 8, 2009