ambient sounds

Discussion in 'Mapping Questions & Discussion' started by Morloc, Apr 14, 2009.

  1. Morloc

    Morloc L1: Registered

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    hi all

    Ive started playing with the ambient sound entity but when I browse for the tf2 sound files I dont seem to find the ones I want ie Farm sounds. Ive looked at 2fort and that uses a different entity that point to tagets with the sounds im after.

    Any ideas please as Im a little confused

    thanks in advance

    Morly
     
  2. Morloc

    Morloc L1: Registered

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    ive managed to get this to kind of work using a soundscape but it seems the inside rooms are really echoey.. Do i need to put sounds everywhere or am i doing something wrong

    thanks

    Morly
     
  3. ProfFiendish

    ProfFiendish L2: Junior Member

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  4. Vigilante212

    Vigilante212 L7: Fancy Member

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    The way a soundscape works is you set the sound you set the way it acts like normal which sounds normal default picks the behavior depending on the area its in etc.

    That link doesnt even explain half of what a soundscape can do. it also makes it seem alot more complicated then it is.


    As far as I know there isnt a whole lot of farm sounds in general. most sounds you want to look at are under the ambient category in the sound files.
     
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  5. Morloc

    Morloc L1: Registered

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    thanks all

    I pretty much took what was already in the decompiled maps and played about with it. Seems to all work.. thanks