1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

Ambient Generic vs. Soundscape

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Feb 23, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    So, I have giant teleporters in battle of the gods, and the ones by spawn "power up" for 5 seconds after being triggered before teleporting. During that time, Building_Teleporter.SpinLevel3 is appropriate... I've got it as an ambient generic with startsound and stopsound triggers, but once it starts it refuses to shut up.

    Some people have told me that it needs to start disabled...but I dont' see a keyvalue for that. THere's a flag for start silent, and that's checked...but I don't know if that's what they're talking about.

    Can my goal be accomplished with a soundscape easier/instead?
     
  2. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    Should you encounter a similar problem, unchecking the "Is NOT looped" flag makes stopsound work apparently.