Always Fullbright

Discussion in 'Mapping Questions & Discussion' started by Sourpickle0402, Jun 29, 2019.

  1. Sourpickle0402

    Sourpickle0402 L1: Registered

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    My map is always fullbright, I made a another map and it was stil
    Code:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2.vmf"
    
    Valve Software - vbsp.exe (Aug  2 2018)
    2 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2.vmf
    Can't find surfaceprop concrete for material CUSTOMDEV/DEV_MEASUREGENERIC01RED, using default
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (2345 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3 texinfos to 3
    Reduced 1 texdatas to 1 (34 bytes to 34)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2"
    
    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2"
    
    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.
    
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\test2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\test2.bsp"
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf"  +map "test2" -steam
    
    l fullbright, mat_fullbright 0 doesnt help!
     
  2. dexc34

    dexc34 L2: Junior Member

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  3. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

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    • Thanks Thanks x 1
    • Agree Agree x 1
  4. Sourpickle0402

    Sourpickle0402 L1: Registered

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    sorry, that last comment by me was dumb. It worked though, thank you!!!
     
  5. CrazyyEvan

    CrazyyEvan L1: Registered

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    I still have the issues. I've tried everything at this point.
     
  6. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    • Thanks Thanks x 1
  7. CrazyyEvan

    CrazyyEvan L1: Registered

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    THANK YOU!! It worked!! I've been searching for 2 days.
    I've just had to delete all previous Microsoft Visual C++ Redistributables and install the 86bit version. Then I reloaded the PC (just in case) and it worked.
     
  8. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    There should be no problem with having both the 64-bit and 32-bit versions on your PC simultaneously (in fact, I think I have both on my PC right now). Of course, you don't need the 64-bit version for TF2 mapping, but there's no need to uninstall it if you've already got it.
     
    • Thanks Thanks x 1
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