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KotH Altitude A3

Small KOTH map set around a radio tower.

  1. AndroidWG

    AndroidWG L1: Registered

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    Altitude [KOTH] - Small KOTH map set around a radio tower.



    Hey! Welcome to my first map for TF2. As you might expect, it is not very cool or big or... nice. But I hope that with some input from other players I can maybe turn this thing into a actual full functioning map.

    Anyways, this is a (very) small KOTH map that is supposed to be set around a radio tower on top of a cliff like the ones in Yosemite (huge drop in one side, small slope on the other). It is in Alpha one, and I'm actually ready to start texturing and detailing, but I decided to upload to the Workshop to maybe get some feedback on the overall layout of the map. I personally feel that Snipers don't have much of a space here, and that the middle area might be a little too open. If you have any ideas for what to do here, please leave a reply here or if you really want PM me on Reddit (where I am all the time): /u/AndroidWG.

    Here's some screenshots:










    Hope ya'll have fun! I'll probably update this every day or two at least for now.
     
  2. AndroidWG

    AndroidWG L1: Registered

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    Ha! You thought I wouldn't update this and just abandon it on the side of the road? Not yet! We'll have to wait for the beta for that. Anyways, here are the changes:

    - Added new area to the north of the map
    - Changed spawn height to prevent spawn camping by removing the high ground for the enemy team
    - Expanded spawn
    - Added a third exit on the spawn
    - I compiled this with fast vvis, so if performance is slower than usual that's sort of supposed to happen. Though on my testing it should have a visible decrease in performance if you have at least a somewhat-a-little-bit-quite-decent PC.
    - Yes, I know that you can jump out of the playable area very easily right now, but I'll fix that don't worry.

    Read the rest of this update entry...
     
  3. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    nope. was expecting an a2. also expecting an a3, and probably a b1.
     
  4. AndroidWG

    AndroidWG L1: Registered

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    Yeah, I also thought I would release it. Hope I can get as far as a final release. Just thought that nobody even cared about this map.
     
  5. AndroidWG

    AndroidWG L1: Registered

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    OH BOY! I had quite a lot of time yesterday to work on this map and since there's no big change in doing currently with it (like on A2) I decided to release this sort of minor update. Here are the changes in Altitude Alpha 3 (at least the ones I can remember of):

    - Added supports for spawn balcony
    - Minor fixed in the geometry
    - Added windows on all buildings to see how much the player should "see trough walls". Basically I added them now because of balancing and asthetics
    - Added small "shed" in the open area in front of the northern buildings to prevent Snipers having a huge advantage
    - Also closed off the top floor on the north building for balancing purposes
    - Added a few new props around the newer areas
    - Added a No Build area on top of the tallest buildings near the CP to prevent Engineers being able to have a massive highground that even Obi-Wan would be jealous of
    - Added rocks on the side of the first buildings (counting from spawn to CP) to force players to the first chokepoints
    - Added sun halo/lens flare
    - Still using fast vvis, so performance might not be optimal in some PCs.

    Read the rest of this update entry...