CP alternator b1

Made by Bakscratch

  1. Bakscratch

    aa Bakscratch Finisher of Maps

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    Last edited: Apr 14, 2014
  2. All-Star

    All-Star L1: Registered

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    test on gameday?
     
  3. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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  4. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    The Map itself feels rather over scaled and thus has a lot of sightlines I feel. You could cut down the map scale itself and reduce a lot of those sightlines.

    Also I felt Point C was really hard to get too and hard to capture (as there is literally one entrance unless you can rocket jump etc) along with the fact it is rather high up giving quite a significant advantage for just the defending team to stand on it.
     
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  5. All-Star

    All-Star L1: Registered

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    very very very big!
     
  6. Egan

    aa Egan

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  7. Bakscratch

    aa Bakscratch Finisher of Maps

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    #########################
    A2
    The feedback from A1 was really good, I toke what people said and the playtest into account and I have changed alot of things
    -Cap Point C changes
    -Made 2nd floor wider to help both attackers and defenders
    -Made the overall area smaller (removing waste area)
    -Added Health and Ammo to 2nd floor
    -Made path from A to C longer adding more cover
    -Sorted some clipping problems
    -Removed the lower level area (near A/C path)
    -Changed center of map, widened areas leading towards A/B to make the area feel not as open
    -Changed position of doors leading from B/A
    -Added a route upstairs to increase people using the building towards B
    -Made the mid area more idea for fighting in rather than just a walk way
    -Added signs to red sign to help find way to A/B
    -Made Blu spawnroom more noticable (Note I am planning to redo the whole blu spawn later)
    -Overall decreased size of map by 10-15%

    (Note I have not change the layout of the A/B points yet as I need more feedback on them)
    ##########################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a2.bsp

    [​IMG]
     
  8. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

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    17
    I think you might want to fix this.
    [​IMG]
     
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  9. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    Positive Ratings:
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    ##########################
    A3
    The mid of the map chages has effect alot of the feedback, the sight line were cut down alot, worked on B being to hard to defend, widening certain points of the map and a little change to C
    -Major changes to B
    -The B point is closer to Red spawn
    -Removed "Waste" area
    -Slightly nurfed the blu entry to blu
    -Smaller Health pack under point + media ammo now there
    -Opened some windows up to help the blu nurf
    -Moved the mid Well door closer to the B point
    -Slight Changes on A
    -Door way facing towards the middle of the map has been widened
    -Walkway by the small building
    -Made the building slightly bigger
    -Slightly flatten area under point
    -Increased boxes to help other classes gain access to roof
    -Tiny changes to C
    -Reduced hight of point
    -Removed space on point
    Made Blu spawn abit better for testing purpose
    (Quick Fix missed major clip)
    #############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a3.bsp

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    Last edited: Jul 22, 2013
  10. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    #############################
    A4
    So after A3 the chages to Point A and B seems to imporve a lot of the problems, now C needs work
    -Changes to C include
    -Reducing the overhang where point was and moved the point indoors
    -Made it so the walk way on C now wraps around the back
    -Made ramp in C longer
    -Increased Size of door
    -Made the exit from A-C long giving more cover to attackers
    -Raised the ground on the small pits
    -Increase the ramp sixe from B-C
    -Other small changes around map
    -Made the bottom of A gameplay smoother
    -Better Clipping in certain areas
    ##############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a4.bsp

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  11. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    Positive Ratings:
    1,170
    ##############################
    A5
    The map is becoming more balanced every change which is lovely, There are still some problems with B and C, So for this version im trying to change some major things
    -Changes to C
    -Made the building much more open by removing some of the walls
    -Changes to B
    -Added cover back to the point
    -Added cover for defenders
    -Raised the point up, this is to see how it is effected by gameplay
    -Other changes which will change the flow of the map
    -Added a small door leading from behind C going towards the building near B
    -Added a walk way from building near blu spawn to the building which now leads to C
    -Made a small room made from the C-B doors
    -Widened the walk way around A
    -Added more ammo and health around map
    #############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a5.bsp.bz2

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  12. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    Positive Ratings:
    1,170
    #############################
    A6
    Some major changes in this version, Working on B some more and some balance changes around the map
    -Changes to Red spawn/ C
    -Changed the exit doors from the spawn
    -Added a 2nd floor with an exit leading straight to C
    -Removed the trenches
    -Removed some cover letting blu spawn came red
    -Reduced size of are abit more
    -Changes to B/ Area around it
    -B cap zone increased
    -Building near blu spawn has had a rework, 2nd floor half of it is now completly open
    -Building near C has also changed alot, There is no longer a path wraping around the building, there is now a more direct path
    -This has also be applied to the 2nd floor
    -Changes to A
    -A has now been lifted higher up letting for easier access under the point
    -Changes around map
    -Blu Spawn has been rework
    -There is now some cover in the mid room
    -Colour added around map to help navigation for testing
    ############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a6.bsp

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  13. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

    Messages:
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    Positive Ratings:
    17
    This map has had quite a change. I have to tell you, I love the new C point.
    It is much better then the original C point, to me.
    One control point I think you should work on a bit more and try new things is B, I remember quite a few people talking about it not being good yet on the server.
     
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  14. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    Positive Ratings:
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    ############################
    A7
    -Changes to A
    -Removed the empty space from the back of the building
    -Improved ramps on the side of A
    -Added a direct route from the ground to cap floor
    -Added a stair way to the back of the point to help with the new changes to the point
    -Added another route to A from C to give defenders more of a chance to defend
    -Changes to B
    -Changed the location of a ramp to the point to help defenders
    -Made boxes easy to use
    -Added a window to the buildings near point
    -Removed route from behind C to B
    -Fixed door collision
    -Changes to C
    -Added an window for attackers
    -Other changes
    -Added Textures to show edges of map to help with navigation
    -Made the mid room slightly smaller
    -Made Blu spawn more clear
    -Removed Func_nobuild from blu spawn areas
    #############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a7.bsp.bz2

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  15. Egan

    aa Egan

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  16. Idolon

    aa Idolon the worst admin

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    This is more and more fun every release, keep up the good work!
     
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  17. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    682
    Positive Ratings:
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    #############################
    A8
    -Changed C to be more open
    -Changes to A
    -Extended the 2 ramps near blu to help them attack
    -Moved Blu Spawn exit
    -Reduced and widened in places
    -Other Major changes
    -Started some detailing
    -Changed world lights
    -Removed middle path for blu
    -Redone all the ammo and health to help smooth gameplay
    #############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a8.bsp.bz2

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  18. TheBestUsername

    TheBestUsername L4: Comfortable Member

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    I think this is that one map I played in gameday. I was that Heavy with the Tomislav who said "I like this map. Fun and balanced." I'll be monitoring your progress on this, Bakscratch, as this is the first map on this site I've actually been excited about. I'd be willing to help you test this map any time.
     
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  19. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
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    Positive Ratings:
    1,170
    #############################
    A9
    Overal some small difference from A8
    -Changes to A
    -Moved A blu exit
    -Added a 2nd exit to A for blu
    -Changes to C
    -Lowered the higher ground
    -Other Major changes
    -Started some detailing
    -Changed world lights
    -Removed middle path for blu
    -Redone all the ammo and health to help smooth gameplay
    P.S I want this version to get as much feedback as possible, I am hoping that this could be the final layout
    ##############################

    Download: https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/cp_alternator_a9.bsp.bz2

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  20. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    Looks exciting! It seems like you have addressed some of the biggest problems I've had with the layout so far in this version so I can't wait to try it.
     
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