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KotH Alluvium

Discussion in 'Map Factory' started by Jimmy, Feb 20, 2011.

  1. Jimmy

    Jimmy L7: Fancy Member

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    OH GOD ITS JIMMY AND HE HAS A MAP OH GOD WHAAAT.

    Ok, now that I have that over, I am happy to announce Alluvium, a small King of the hill map meant for fast gameplay. I'm looking for as much feedback as possible on scale overall, as I am unsure I got it right around mid.
     
    Last edited: Jun 19, 2011
  2. lilBro'

    lilBro' L1: Registered

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    I'd love to see this in action.

    As for now, I had a quick walk about and noticed 2 visual bugs -
    The hazard tape around the point overlap themselves (somewhat visible in the 2nd screenshot), and while standing on the rocks or even just the high side routes you can see through the buildings roof.
    I want to see how it plays though, seems real tight.
     
  3. Jimmy

    Jimmy L7: Fancy Member

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    That's just sloppiness on my behalf due to this being a1, But it will be fixed up in due time. I'll see if I can get it in on an impropmtu or something soon so I can see how it plays.
     
  4. Hanz

    aa Hanz Ravin' Rabbid

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    The middle looks really small in my opinion and the routes to the middle are all leading to kinda the same spot, which could be easily to camp, I guess.
     
  5. Jimmy

    Jimmy L7: Fancy Member

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    I'll see how it plays but I already have a side route planned out that could be added...
     
  6. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    iwantbedrock.midi

    Anyhow, looks small, campable and if I'm honest demoman-solly rape. With a side helping of hoovy medic pwnage. Need to see it in action before I decide fo' sho' though.
     
  7. Jimmy Nicholls

    Jimmy Nicholls L2: Junior Member

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    From looking at it it seems to need a fair bit of expansion. You need more ways to get to the Hill without making it too hard to capture (remember teams can defend from a distance rather then on the point). But you have the basis for the map, just needs elaborating on. Good work ;)
     
  8. owly-oop

    aa owly-oop im birb

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    will this map feature unobtainium
     
  9. Jimmy

    Jimmy L7: Fancy Member

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    Maybe :p
     
  10. Jimmy

    Jimmy L7: Fancy Member

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    A2 Released!
     
  11. Jimmy

    Jimmy L7: Fancy Member

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    A2A, forgot clipping D:
     
  12. kwp20 pitts

    kwp20 pitts L1: Registered

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    Even thought I think starting a map design simple is a great idea, it is a little too plain looking (of course early maps start that way), and it may need some more hight variation. I have a feeling that this map may favor certain (or even specific) player classes and may lead to some game-play issues. These are merely concerns of mine.
     
  13. Jimmy

    Jimmy L7: Fancy Member

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    Thanks for the feedback. I submitted the map for wednesdays gameday, hoping to get some testing before I decide to alter it too much. I have plans for cutting sightlines and/or upscaling but we'll see.
     
  14. Jimmy

    Jimmy L7: Fancy Member

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    Bump for last nights test. Anything else stick out as problems other than the distance from mid to spawn?
     
  15. Jimmy

    Jimmy L7: Fancy Member

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    A3 released! I completely forgot about this with exams and all, thank god I remembered about it D:
     
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Hey jimmy,

    We played your map today in the gameday... up until we discovered that the opposing teams can get into each other spawn rooms. We had to stop playing right then. We have feedback up til that point, so take it as you wish.

    If you want to have your map tested, make sure that this doesn't happen :p
     
    • Thanks Thanks x 1
  17. Jimmy

    Jimmy L7: Fancy Member

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    Sorry bout that, there was a misnomer in the func_respawnrooms. All fixed now for the next test. :D
     
  18. Wilson

    aa Wilson Burial by Sleep

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    You need to make your mid flanking route something that is not just narrow hallway/cave.
    Every time i tried to flank enemy after start of the round, i was killed by demospam and arrows, it is deathtrap.

    (Now you remember it forever and forever! Thank me later Jimmy! :D )
     
    • Thanks Thanks x 1
  19. Jimmy

    Jimmy L7: Fancy Member

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    Right, anything else come up in the test last night? Main points so far for a4-

    * Fix mid flank route from being such a spam trap
    * Increase the size of the cap zone
    * Break up the minor sightline at mid
    * Try and break up the entrances to mid to prevent camping
     
  20. Jimmy

    Jimmy L7: Fancy Member

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    A4 Released! Check the OP for changelog.
     
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