Allowing bullets/rockets/etc but not players?

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Jul 6, 2008.

  1. The Asylum

    aa The Asylum

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    So I was diddling around in 2Fort again by myself, and I noticed that the Demoman can shoot his grenades over the barbwire fences, but he (the player) can't go over the fences with them

    What scorcery is this?
     
  2. cornontheCoD

    cornontheCoD L7: Fancy Member

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    the playerclip texture
     
  3. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    The most important texture there is.
     
  4. Dox

    Dox L8: Fancy Shmancy Member

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    Phht, What about Area Portal? Way more important than playerclipping.
     
  5. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    I've have no need for areaportal
     
  6. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Same here

    I just use hint brushes, and make good use of func_detail.


    I don't even know how area portals work.
     
  7. Laz

    Laz L7: Fancy Member

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    area portals are great, because they use the player position to calculate what leafs you can see, instead of just rendering all the leafs you can see from anywhere in your current leaf. Takes a small amount of cpu to calculate, so make sure the advantage is big enough so you benefit from the use. Using them to much will slow things down.
     
  8. Nineaxis

    aa Nineaxis Quack Doctor

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    You've have no need for grammar
     
  9. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    What's wrong with his grammar?

    He only missed a full stop, which you did as well. :D
     
  10. Nineaxis

    aa Nineaxis Quack Doctor

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    "I have have no need for areaportal". Think deeply about that.

    And I was clearly mimicking. :p
     
  11. The Asylum

    aa The Asylum

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  12. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I added some areaportals to my map, they do make a big diffrence.
     
  13. YM

    aa YM LVL100 YM

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    Enough about grammar guys....

    Areaportals are very usefull, far more effective than hintbrushes alone, but you can't replace hints with area portals, all maps need both.

    The tools/playerclip texture stops only players (up untill the moment they die, since then they are ragdolls not players) the tools/clip texture blocks anything physical, that means ragdolls, players, projectiles but allows bullets (correct?) tools/invisible will block everything (not light though, since its 'invisible' :p)