All I can tell you about this next procedure is that it will be excruciating.

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, May 18, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    http://tf2.com/post.php?id=3835&p=1
     
    Last edited: May 18, 2010
  2. The Asylum

    aa The Asylum

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    Oh super, another "totally not a pyro nerf" pyro update

    Meanwhile Heavy is the new Pyro
     
  3. Grim Tuesday

    aa Grim Tuesday

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    *crosses fingers for backburner skill rasing buff*
     
  4. The Asylum

    aa The Asylum

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    I don't know why they just come out and tell it like it is, "Eric makes us cry too much so we're taking it out on everyone else"

    I don't know how they could possibly make the Pyro more useless than he already is right now.
     
  5. Prestige

    aa Prestige im not gay anymore

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    afterburn buff, flame particles do even more damage at point blank than at a range (even more flamethrower falloff)

    BOOM! fixed.
     
  6. The Asylum

    aa The Asylum

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    I'd actually like to see the Pyro put back to the way he was with the +20% Backburner buff.

    But no, "moar skill is needed!" Nevermind that Heavy is now the new W+M1 class
     
  7. Prestige

    aa Prestige im not gay anymore

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    wha? he has the +20% backburner buff.
     
  8. Retroid

    Retroid L5: Dapper Member

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    More skill is welcomed, Airblasting and Flare Gunning are what makes a Pyro for me.
     
  9. Crash

    aa Crash func_nerd

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    You guys are missing the point of what they are saying.

    They are trying to find a way to balance the pyro without making him too OP when a skilled player gets behind it. So basically they are going to make him more effective at something next update, and try to keep the tweaks they have.

    Pyro is obviously under powered right now, and that is what everyone is saying. They said they are listening to the feedback from the community. Do you hear anyone claiming pyro is OP still?
     
  10. lana

    aa lana Currently On: ?????

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    Meet ze medich.
     
  11. Jimmy

    Jimmy L7: Fancy Member

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    here's hoping. There blog titles always have something to do with what's coming soon, and I don't see any mmmph mmph mmph for meet the pyro......
     
  12. EArkham

    aa EArkham Necromancer

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    Longer afterburn for longer contact with a flamethrower would be swell.

    After the pyro changes, I was rocking everyone with the new airblast for about a week. Lately however I've been massively sucking; it's like the airblast won't register at all, not even for putting teammates out.

    Kep
     
  13. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I reckon the pyro oughta get a high powered, slow reload gun, that's quite accurate but drops off after a short distance. Like a musket or something. Something that he wouldn't be able to snipe with, though.

    I still quite liked the changes, as pyro is my fave class, but still the after burn nerf was waaay too much. It just became a tool for getting guaranteed crits with the axestinguisher and flare gun.

    I have also as of yet failed to find a use for the homewrecker.
     
  14. Pooluke41

    Pooluke41 L5: Dapper Member

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    Ja, Ich Bin MEDIC! Really meet the Medic should Really have lots of Drug use in it.
     
  15. Psy

    aa Psy The Imp Queen

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    I laughed.
     
  16. luxatile

    aa luxatile deer

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    Yeah, er, what the hell are you talking about? Are you saying the Heavy is now a W+M1 because he can move slightly faster than he used to?

    Because that conclusion is... You know. Retarded.

    On to the topic, I'm just happy that there will be a bigger distinction between good and bad Pyros.
     
  17. YM

    aa YM LVL100 YM

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    +1
     
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  18. Hawk

    Hawk L7: Fancy Member

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    I assumed he meant that the Pyro has been nerfed enough that all the stupid players choose the Heavy instead.
     
  19. Nutomic

    Nutomic L11: Posh Member

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    You mean, like a shotgun?
     
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  20. Pocket

    aa Pocket func_croc

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    That might work, actually. I could see that working for the flare gun too, actually: Every hit adds X seconds of afterburn regardless of how long they've been burning so far. They'd have to re-nerf the initial afterburn first, though.