Akure

MVM Akure RC1A

  • This map is featured! Our best maps, all together in one place for your viewing pleasure.

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Akure - An MvM map set in Iceland

akure_promo_new1.png
screen3.png
akure_promo_new2.png
screen5.png
 
Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
- Added Engineer nodes
- Added mission maker txt
- Adjusted navigation mesh
- Fixed collision on railings
- Added medium healthkit at gate
- Added a rock

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
- Lowered front hold
- Redesigned front hut to remove forward lip
- Added a ramp up to the front hold
- Raised fencing on front hold
- 1st Building adjusted to fit

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Cliff ground raised slightly
  • Fixed Cliff nav being weird
  • Added a platform at flank building
  • Smoothed out tank turns at front
  • Removed unnecessary nav blockers at front hold
  • Adjusted Engiebot nests at front
  • Adjusted Sniper-bot hints at front
  • 1st Lobby Balcony covered up
  • 2nd Lobby to 3rd Lobby hold adjusted
  • The Engineer is here
  • Added an extension to 2nd Lobby to semi-obstruct a sightline
  • 3rd Lobby shrunken down
  • Hatch shrunken down
  • Left wall of Hatch extended
  • Added the mystical forward upgrade station
  • Implemented after-round voice responses from players. Prefab by @Fillmore
  • And a loving relationship

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Fixed some nav near front
  • Minor artpass to get a feel for theming at the front
  • Added vaccinator tank support
  • Relationship grown
  • Made the forward upgrade station functional
  • Further tank path smoothing

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Bots should now follow paths cleanly
  • Some detailing changes on geometry
  • Lighting brightened at hatch
  • Wall added to mid
  • Front drop down made into displacements
  • Fixed tank door not opening
  • Skybox culling adjusted
  • OOB buildings extended
  • Added more cubemaps

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Map is now "fully detailed." AKA there shouldn't be any visible dev textures. Interior areas are still rough and need a thorough sweep.
  • Bomb lanes should now work flawlessly????
  • Added a ramp right outside of the hatch to ease movement
  • Added soundscapes, pretty quiet right now
  • It's midnight and I've taken my meds I need to go to bed

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Further detailing
  • Optimization work
  • Fixed tank door opening the red spawn door instead
  • Fixed case of sentry busters self-detonating
  • Fog is now two-stage, darker indoors, lighter outdoors.
  • Fixed messy cubemap
I'll probably start actually working on missions for this now, big ups to Crinitus and Botrot for supplying missions thus far for testing.

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • More detail refinements
  • Fixed some reverse-culled surfaces from z-fighting with decals and on brush cuts
  • Added Thermal Thunder, an advanced mission that is very WIP

Working on this map makes me happy

Read the rest of this update entry...
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
  • Added support for tanks that spawn on the cliff
  • Various detail enhancements to geometry
  • Updated mission maker file to cover upgrade station entities
  • Clipped railings to make clipping more consistent and to save myself the trouble of any headaches later on
  • Made lighting in pipe room darker and changed texture of the door
  • Navigation updated to cover all major areas consistently

Read the rest of this update entry...