ahh hammer is fixed

Discussion in 'Mapping Questions & Discussion' started by Brewskii187, May 20, 2013.

  1. Brewskii187

    Brewskii187 L1: Registered

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    per Fletcher at Valve

     
  2. Toxindude

    Toxindude L3: Member

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    So the compiler will work properly now and no back and forth between engines.

    I HOPE !!!
     
  3. Brewskii187

    Brewskii187 L1: Registered

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    Yea it works, I confirmed it.
     
  4. Toxindude

    Toxindude L3: Member

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    Yyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyy!!!!!!!!!!!!!!
     
  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    [​IMG]
     
    • Thanks Thanks x 1
  6. static2601

    static2601 L2: Junior Member

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    I cant get it working, tried everything I can think of. Ive had it working for a while, then a tf2 update broke it again. Getting tired of this.
     
  7. Brewskii187

    Brewskii187 L1: Registered

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    Your using the hammer in your common/team fortress 2/bin/ directory? You also need to set your vproject environment variable

    right click my computer > properties > advanced >*environment*variables Set it to the new hammer directory
     
  8. Toxindude

    Toxindude L3: Member

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    So we still run off the hammer.bat ? and just change everything back in the game config to user instead of common?
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    so does this fix the materials not found error
     
  10. Egan

    aa Egan

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    I don't get any errors on hammer's startup, or compiles. But I still see pink/black models in 2d views. So, it works, I guess.
     
  11. static2601

    static2601 L2: Junior Member

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    I have always opened hammer through the tools> source sdk launcher. I tryed opening it in common\team fortress 2\bin\hammer.bat and everything works. Do I still have to change the vproject enviroment variable?
     
  12. Brewskii187

    Brewskii187 L1: Registered

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    Yea, the models are still borked, but at least u can still use hammer normally.





    It wouldn't hurt since you will not be using the one currently set (but I don't know if it's required)
     
  13. duppy

    duppy L1: Registered

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    When he says "sync the latest", does that mean to "verify integrity of game cache" in the TF2 properties window?
     
  14. ics

    aa ics http://ics-base.net

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    Exactly that.

    And yes, my hammer works now but why don't they update the Source SDK launcher and rest of the stuff? Is there plans to renew the whole sdk content as they hinted before?
     
  15. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    if you run it through the .bat, Booj's prefabs are gone. Is there a way around this?
     
  16. KineSquared

    aa KineSquared

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    Simple question:
    I have uninstalled the SDK completely, but when I tried to install and run it earlier today, there was an error upon opening hammer (Configuration Information is missing).
    That is all I have done. What more do I need to do?
     
  17. Brewskii187

    Brewskii187 L1: Registered

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    There was an optional update to tf2 yesterday, he was referring to that
     
  18. Brewskii187

    Brewskii187 L1: Registered

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    Fletcher has hinted at that before, but as of now the sdk is built right onto the game and updated with it.
     
  19. Brewskii187

    Brewskii187 L1: Registered

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    make sure you move your prefabs from E:\Steam\steamapps\YOURNAME\sourcesdk\bin\orangebox\bin\prefabs

    to Steam\steamapps\common\Team Fortress 2\bin\Prefabs



    Or, he just updated the resource pack today, im sure the new version will do this for you.
     
  20. Pocket

    aa Pocket func_croc

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    Wait, so what's actually going on here? Did they release a fix for people who don't feel like opting into the "beta" that redownloads all the old GCFs, or did they just fix something that was broken for people who did?