Discussion in 'Mapping Questions & Discussion' started by Brewskii187, May 20, 2013.
per Fletcher at Valve
So the compiler will work properly now and no back and forth between engines.
I HOPE !!!
Yea it works, I confirmed it.
I cant get it working, tried everything I can think of. Ive had it working for a while, then a tf2 update broke it again. Getting tired of this.
Your using the hammer in your common/team fortress 2/bin/ directory? You also need to set your vproject environment variable
right click my computer > properties > advanced >*environment*variables Set it to the new hammer directory
So we still run off the hammer.bat ? and just change everything back in the game config to user instead of common?
so does this fix the materials not found error
I don't get any errors on hammer's startup, or compiles. But I still see pink/black models in 2d views. So, it works, I guess.
I have always opened hammer through the tools> source sdk launcher. I tryed opening it in common\team fortress 2\bin\hammer.bat and everything works. Do I still have to change the vproject enviroment variable?
Yea, the models are still borked, but at least u can still use hammer normally.
It wouldn't hurt since you will not be using the one currently set (but I don't know if it's required)
When he says "sync the latest", does that mean to "verify integrity of game cache" in the TF2 properties window?
And yes, my hammer works now but why don't they update the Source SDK launcher and rest of the stuff? Is there plans to renew the whole sdk content as they hinted before?
if you run it through the .bat, Booj's prefabs are gone. Is there a way around this?
I have uninstalled the SDK completely, but when I tried to install and run it earlier today, there was an error upon opening hammer (Configuration Information is missing).
That is all I have done. What more do I need to do?
There was an optional update to tf2 yesterday, he was referring to that
Fletcher has hinted at that before, but as of now the sdk is built right onto the game and updated with it.
make sure you move your prefabs from E:\Steam\steamapps\YOURNAME\sourcesdk\bin\orangebox\bin\prefabs
to Steam\steamapps\common\Team Fortress 2\bin\Prefabs
Or, he just updated the resource pack today, im sure the new version will do this for you.
Wait, so what's actually going on here? Did they release a fix for people who don't feel like opting into the "beta" that redownloads all the old GCFs, or did they just fix something that was broken for people who did?
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