af_construct

Discussion in 'Map Factory' started by IcyEyes, Mar 17, 2009.

  1. IcyEyes

    IcyEyes L2: Junior Member

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    The Construct is an achievement map for Team Fortress 2 containing some very unique features. The layout is completely unequal in terms of balance to force teams into particular roles (Blue obtains, Red supports). This keeps the objectives clear and prevents the map from turning into a death match. It also helps keep griefing to a minimum.

    Blue players have there own protected spawn room, connected to a portal that transports then to a random location inside the main white area. Red players spawn in the middle of the main area unprotected. This makes it impossible to spawn camp blue, but extremely easy to spawn camp red.

    MAIN FEATURES:

    1. Protected Blue spawn
    2. Unprotected Red spawn
    3. Engineer build zone
    4. Hurt zone
    5. Health packs
    6. Ammo packs
    7. Water pool
    8. Intelligence briefcase (red & blue with unlimited caps)
    9. Instant capture point (get ten caps in one second!)
    10. Five second capture point x2
    11. Ten second capture point x1
    12. Automatic block capture zone in red spawn area.
     
  2. Icarus

    aa Icarus

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    This is actually well thought-out and beautiful.

    Shame this must be a farming map :(

    btw, what texture did you use for the Stargate?
     
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  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    The Stargate/Portal/Whatever texture is very pretty. Seems like it would be a nice Sea texture for 3D Skyboxes or something...
     
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  4. uma plata

    uma plata L6: Sharp Member

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    I actually love the idea here. Taking what has become a part of the game (like it or not), and making a dedicated map to support it. That's creativity
     
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  5. Owlruler

    Owlruler L12: Fabulous Member

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    This looks far better than achievement maps I've seen and it soundss like it would do it's purpose.
     
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