Aether

Discussion in 'Non-Standard Maps' started by Idolon, Oct 31, 2014.

  1. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    Last edited: Jun 24, 2015
  2. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    Aether is now a full circuit track! No more of that silly teleportation business. Since this is the first of it's kind, I'm releasing the source to a5 as a learning tool so you can also make your maps into full, continuous circuits.

    Download it here!
     
    • Thanks Thanks x 6
    Last edited: May 30, 2017
  3. Codybean1

    Codybean1 L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    Looks pretty cool. I'll give it a try sometime.
     
  4. BigBros

    BigBros L3: Member

    Messages:
    147
    Positive Ratings:
    31
    Don't they all? :D
     
  5. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    I was first! I invented the sky, anyone who disagrees is a liar and smells.
     
  6. Nastybutler

    Nastybutler L1: Registered

    Messages:
    9
    Positive Ratings:
    0
  7. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    Maybe you misunderstand the point of the map. It functions pretty much entirely as a racing gamemode for multiplayer servers, rather than an obstacle course time trial.

    Also, I'm not sure if you're trying to prove that you had the idea first or anything, but keep in mind that I put up the original version of this map on Halloween night. There's also several other karting maps that were made around the same time, and may or may not be still in development.
     
  8. RaVaGe

    aa RaVaGe

    Messages:
    723
    Positive Ratings:
    1,021
    • Thanks Thanks x 2
  9. HQDefault

    aa HQDefault ...what

    Messages:
    1,017
    Positive Ratings:
    357
    buuuuurn!

    Shutting up now.
     
    Last edited: Dec 24, 2014
  10. Nastybutler

    Nastybutler L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    I didn't mean to come off as a douche or anything, my intentions were purely honorable, not insinuative. Was just mentioning (if it interests you) that we've been working on this for a while ourselves, and we're also in the midst of heavily alpha testing a server to run these maps with, along with a shiny racing timer and all that jazz. The timer itself is still in its very early stages, and still doesn't work quite right (making a racing timer with both teams, tried with multiple teams, so a mario-kart style item/attack system can be in play is trying our patience).

    I would give a link to the server, but won't due to most likely there being a 'don't advertise your server here' rule in place somewhere.
     
  11. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    Updated to a6! The lap counter is now a big counter over the finish line. I also made the checkpoints look nicer, added music, and did a few other changes.
     
  12. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    Updated to a7. Spells are back in! The jump spell doesn't have a parachute, though. The method I was using unfortunately requires sv_cheats 1 because I'm a big dummy. Hopefully this will be fixed in the future!

    EDIT: I didn't update the screenshots because I'm lazy and I doubt people actually look at them.
     
    Last edited: Jun 23, 2015
  13. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    As far as I'm aware, that's the only thing people look at...
     
  14. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    Aww, that's not true.
     
  15. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    Can you release a prefab of this map?
    The checkpoints and laps thing
    plz

    Edit:
    Im blind
    sorry
    lmao
    lel
     
    Last edited: Jun 24, 2015
  16. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    • Thanks Thanks x 1
    Last edited by a moderator: Aug 29, 2015
  17. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    Also, you can update the link?
    Its v5, and that version have the text...
    If you can/want plz, update to last version

    Also, because both triggers of RED and BLU are overlapping, its impossible for me get all the triggers...
    Its hard for me select the correct things to make the prefab

    EDIT: Sorry for being so newbie
     
    Last edited: Jun 24, 2015
  18. DonutVikingChap

    DonutVikingChap L5: Dapper Member

    Messages:
    226
    Positive Ratings:
    142
    Awesome! This kinda makes me want to work on my own cart map again. Where is the music from, btw?
     
  19. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    519
    He made it himself.
     
  20. Idolon

    aa Idolon the worst admin

    Messages:
    1,443
    Positive Ratings:
    4,216
    The counters are a prefab by Washipato. They're the same counters that you see in Trainsawlaser. Just send an "Add 1" output to the math_counter named "buffer" and it'll count up.

    As for the triggers, you can click and hold to cycle through objects under your mouse. I might make a more proper prefab for this when the map is good and finished.

    Donut: Ynders is correct, the music is my own.

    I think I've decided I want to make this map 3 stages, because a number of people said that the gameplay got a bit stale pretty quickly (and I agree). That said, I'm not sure if I want to "carry over" anything between the stages, where winning the first two stages just earn you bonuses in the third stage. Thoughts?