Adding VMFs

Discussion in 'Mapping Questions & Discussion' started by Alero, Jul 1, 2009.

  1. Alero

    Alero L1: Registered

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    I know this is a really stupid question, but where do you place custom VMFs at? I have a few things I want to add, but have no idea where to place them.
     
  2. pitto

    pitto L3: Member

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    place them in
    ~\Steam\SteamApps\<steam name>\team fortress 2\tf\materials\
    You should probably organize your materials in a folder such as 'Alero' or 'mapname'

    Make sure you put both the vtf (edit ... was vmf lol) and the vmt in here, and the base texture value should be like so:
    "$basetexture" "Alero/material_name"
    If the folder you have the texture in is in the folder Alero

    Also when releasing your map make sure you use pakrat or equivalent program to put the textures into the map file (otherwise other people will just see purple and black textures :laugh:)
     
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    Last edited: Jul 1, 2009
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    VMF = Valve Map Format = The document you edit in Hammer.
    VTF = Valve Texture Format = The raw image data for a material.
    VMT = Valve Material Type = The text file that tells the engine how to use a VTF.