achieve_mad_blunts

Discussion in 'Map Factory' started by faceguydb, Feb 1, 2010.

  1. faceguydb

    faceguydb L1: Registered

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    Description:
    The goal was to make very small compressed achieve map that has only what is necessary yet has every thing you will need. One of the most complete maps yet has support for demo and soilder.

    Install:
    Make or copy the cfg provided to:

    If you run Mani-Admin-Plugin: \tf\cfg\mani_admin_plugin\map_config\
    If you dont run Mani: \tf\cfg\

    mp_autoteambalance "0"
    mp_teams_unbalance_limit "0"
    mp_respawnwavetime "0"
    sv_downloadurl "http://www.matchheadstudios.com/tf2"
    sv_allowdownload 1

    If you run mani just start the map.

    If you dont run mani then in rcon run 'exec achieve_mad_blunts"

    Have fun.
     
    Last edited: Feb 4, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Could you make it looks a bit nicer? The orange is very bland and an eyesore.
     
  3. absurdistof

    aa absurdistof

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    Re-update with tr_walkway standards and you'll be famous.
     
  4. faceguydb

    faceguydb L1: Registered

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    I picked orange on purpose to cut down on the numbers of textures that the map needs. It is meant to be as small as possible in file size. Orange is very nice looking compared to a generic concrete and wood or brick wall approach.

    To the walkway comment, I not sure quite what you mean. DO you mean add bots like walkway because walkway requires turning cheats on.
     
  5. Leminnes

    aa Leminnes

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    Orange nice looking? Eh. I agree, orange makes my eyes bleed.
     
  6. The Political Gamer

    aa The Political Gamer

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    I think he means in terms of usefulness.
     
  7. faceguydb

    faceguydb L1: Registered

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    Well the goal was to get so only 2 people are needed to get all the solider and demoman milestones. We tried and tested it and that part was a success. I made the rooms for the other classes but I have not seen how many milestones I cna get with the other classes.
     
  8. absurdistof

    aa absurdistof

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    Where is the wall of achievements?
     
  9. Boylee

    aa Boylee pew pew pew

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    Using standard TF2 textures won't really increase the filesize much as they are already in the client install, hence they don't need to be included in the bsp file. Also orange maps are ugly. :p
     
  10. absurdistof

    aa absurdistof

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    ^ and lazy, and lame, and overdone, and bunk, and alpha...
     
  11. faceguydb

    faceguydb L1: Registered

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    Esc > Achievements

    If i used the standard textures it would look extremely blocky unless I added more details meaning more props/brushes. That's what increases the file size. I like the look of dev textureing over that of blocky textureing.



    I do appreciate the opinions but could we get past the dev textures?
    Has anyone actually played the map and has some issues with the map it's self.