Accurate Collision Meshes

Discussion in 'Mapping Questions & Discussion' started by Portalboat, Sep 22, 2010.

  1. Portalboat

    Portalboat L1: Registered

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    I need a pretty accurate collision mesh for my model, because it's possible for the player to stand right on top of it. So I basically divided up the model (separate primitives for the main gear part and the teeth), but it gets simplified to this:

    [​IMG]

    How can I fix this?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    $collisionmodel "blah.smd" {
    $concave
    }

    You need the bolded. However, keep in mind you can only have at max 20 separate pieces in a concave CM.