Discussion in 'Mapping Questions & Discussion' started by Hyperion, Oct 17, 2015.
Easiest way to do that? Func_rotating would do it but it is broken in TF2
To be honest, the easiest way to do this in tf2 is probably make an animated model. It's possible to parent brushes to it if you don't want to just make your thing entirely a model, that would give you the smoothest movement.
Well animating a prop isn't so easy when you don't know how to animate.
Just make a func_door_rotating and use the SetSpeed input
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