Aburad Prison

Furex

L4: Comfortable Member
May 30, 2009
151
34
Aburad Prison is a "invade" CTF which takes place in a prison in the desert somewhere. The mission is to get the bomb from the middle and take it to the other teams base. Im working on a custom model for the intelligence because who wants to get a briefcase with paper into the enemies base? How fun is that?

Keep in mind that the bomb model is in a early stage aswell and ill improve it later on (this is my first model, im just starting to get the hang of 3d max)

Anyway, heres a few screens at my bomb flag:



The score system is working but not showing at the HUD atm, first to 3 captures wins.

Keep in mind the map is only alpha3, just wanted to get the map out here so I can get some feedback on how the gameplay and the bomb flag works. Think i got everything pakrated, let me know if not.


BTW: The screenshots isnt updated, I wont update them every alpha release...


Thanks to:
studio2a (Models)
Wiebbe (Sounds)
A Boojum Snark (for answering my questions!)
and the entire TF2Maps.net community
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
You must not alter the HUD. I presume you are doing it by packing in replacement materials for the existing ones, however any embedded resources stay cached in memory and carry over to subsequent maps until the client is restarted. This makes it an enormous no-no.
 
Feb 17, 2009
1,165
376
I think i saw a ladder in one of the screenshots.. A ladder is bad for TF2.

BTW The maps looks nice :)
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
You must not alter the HUD. I presume you are doing it by packing in replacement materials for the existing ones, however any embedded resources stay cached in memory and carry over to subsequent maps until the client is restarted. This makes it an enormous no-no.

So theres no way to avoid it staying cached? If not I guess ill remove the replacement HUD in the next version. Any feedback on the map itself?
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
Alpha2 released!

Changes:
Added prisoncells to get a more prisonlike feeling ;)
Explosion when a team scores for the third time
Setupgate and 30 sec setuptimer, just about enough to let the teams gather before the bomb becomes available
Remade the displacements
Removed the custom HUD
Added a few new props
Nobuild at the bombspawn and capture zones
And more I cant remember right now...
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
gameday bump!

after todays gameday I realised the time before the bomb(intel) turns neutral when the carrier gets killed is way to long so im lowering it with about 2/3

any more suggestions?

EDIT: I forgot, A Boojum Snark told me to use the new A/D HUD as the scoring isnt working on the one im using atm, will look into this
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I point out these 1 2 3 4 spots and sit back content after a day of trapping.
 

Delusibeta

L3: Member
Mar 21, 2009
100
14
Haha your an evil engineer :p
Ill fix that rigth away, thx for pointing it out! =)
Yeah, that and the HUD is my only real moans about this map.
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
Alpha 3 released!

Changes:
Flag now becomes neutral directly after being dropped
Changed the HUD to the new A/D HUD
Add nobuild around the prison cell doors (no more of this)
Nobuild at a few other places
Shorter respawntime
Started texturing
Added scoreboards in the spawns
A few new props
Custom objectives description
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30013.jpg
http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30014.jpg
I can build behind there and trap my teammates.

Also: May i suggest using the original ctf HUD? It would show the number of points and all...

Also: I owned in your map. http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30015.jpg I had dominated four people at one point, two of them being dominated at the same time.

I find this surprisingly fun, but... The first team to get the flag and/or build in the middle wins the whole round, unfortunately.
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30013.jpg
http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30014.jpg
I can build behind there and trap my teammates.

Also: May i suggest using the original ctf HUD? It would show the number of points and all...

Also: I owned in your map. http://dl.getdropbox.com/u/1490725/ctf_aburad_prison_a30015.jpg I had dominated four people at one point, two of them being dominated at the same time.

I find this surprisingly fun, but... The first team to get the flag and/or build in the middle wins the whole round, unfortunately.


Thanks for the feedback!
About the teleporters in the prison cells, I nobuilded them but i guess i missed it somewhere :/ thanks for pointing that out.
I changed the HUD because the original CTF HUD isnt showing the score when playing "Invade" CTF... so it was just missleading =/
Btw, im glad u think its fun! =)

Edit: Love your sign littleedge
 
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Furex

L4: Comfortable Member
May 30, 2009
151
34
I just saw the demo from yesterdays gameday and I noticed a couple of things u wanted to change/add:

-The wirething at the cap non solid
-Cap being blocked when someone standing on it
-More sentry spots
-Harder caps

Anyone got any suggestions for the last two?

Or any suggestions/ideas at all that might improve the map would be appreciated alot =)
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Bumping in light of the new options with flags and just out of general curiosity for the state of this project.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
This looks amazing!
keep up the good work!
(You can put on the way from the middle to BLU or RED a raised platform, like the ones on turbine...)
 
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