PLR abducted

Discussion in 'Map Factory' started by Nerdbot, Jul 24, 2014.

  1. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    Bad news, Mercs! Aliens have come to Teufort's peaceful farms/corpse-dumping sites/weapons-storage facility! And so has the United States military, to fight the aliens. And if they get any deeper into the site, they might discover all the weapons we've been stealing from them that the Mann brothers leave lying around as passive-aggressive threats to one another! You'd better take care of those aliens, and before the other team does, or you might lose a few dollars off your next paycheck.

    Entry for Mercs vs. Aliens.
    This is my first contest entry! I'm kinda nervous about it!! I've never tried a Payroad Race map before, and the only other time I've tried doing a nighttime map, it was my first map and a friend did the lighting for me. I'm excited about doing a contest entry all the same, though! Things are a little rougher than I'd like, even for a first alpha (I still can't get a fully functioning tractor beam...), but let's give it a shot, run through the layout some!

    It's single-stage, you gotta push the bomb to from two farmhouses, through the enemy base and across a bridge and into the alien tractor beam for a reverse Independence Day spectacle. [REVERSE INDEPENDENCE DAY SPECTACLE MAY JUST BE A BOMB HUMPING A UFO RIGHT NOW]

    (Also I know this isn't the mothership model I'm supposed to be using, I went with the saucer for a smaller placeholder)

    Credits:

    Heinous - M8A tank
    Rain, NassimO, Badgerpig - Armor Car
    Construction Pack - Barricade and Coffee sign
    Simpsons Hit & Run - this is basically just the final level of that game
     
    Last edited: Aug 14, 2014
  2. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    Image uploads for new maps aren't working so in the meantime, here's an imgur gallery of screenshots!

    Gallery

    [​IMG]
     
  3. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    WOW it's been a while. Life kind of happened. Oops.

    Alpha 2 - 08/14/14

    -Fixed bad ledge in red base
    -Fixed weird clipping on streetlights
    -Teams no longer switch after each round
    -Clipped off metal barriers by the UFO
    -BLU resupply cabinet on bottom floor of their respawn now works
    -Disabled shadows on saucer (temporary)

    Known issue with the other team's cart not being blocked when you stand on it (on both sides). I'm clueless about it, but I'm workin on it.

    Still other stuff I forgot that was suggested to me in the last test we did, like making the doors out of spawn and onto the balconies one-way. Next time!!