A Two Team Spawn Set Up Gone Wrong

Oct 6, 2008
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446
Hi

Searched around the forums already but can’t find the answer.

Have referenced to goldwater set up for mine and have it 95% working right with the exception of the very last part.

I’m trying to use the same spawn room for both teams – typing out some of stuff in case other new people want to do the same:

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On Map Start:

Blue Spawn 1

Both_team_spawn (the spawn room that both teams want to use)
- set team to red

Red 2nd Spawn (the spawn where red will spawn once team control in the room above is switched)

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Round Starts

Cart goes to point x

- On pass – kill – Red_gate_trigger, activate blue_gate_trigger (resets gate control of the spawn room to blue team)

- On pass - respawn viz team filter changes over from red to blue (associated spawn room = Both_team_spawn – you are locking out the bad guys) because of the next line

- On Pass – Room Control set to team 3 (as per goldrush coding) – Red team now starts to spawn in Red 2nd Spawn

- On pass – activate – red_red_team killer to kill any red still in room

- On Pass Disable Blue Spawn 1
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Now that’s where I’m running into the problem – everything works just great, but, when the Both_team_spawn goes from red to blue control and I disable the first blue room – blue team spawns inside red’s 2nd spawn room even though I have everything that room coded to red.

What’s the last part of the steps to complete it or get it working? Which command am I missing? Any ideas?
 
Oct 6, 2008
1,948
446
Ok I have figured it out - it's a little tricky so what I'll do tomorrow is put down the solution here and upload a bsp / vmf for people to DL


Edit: Hi - Sorry for the delay in getting the map out there for you people who may be waiting to see this. I had a funeral veiwing to go to and anther funeral on Friday - will try to get it done by the weekend.
 
Last edited:
Oct 6, 2008
1,948
446