1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

A TF2Maps VMPI network?

Discussion in 'Mapping Questions & Discussion' started by Altaco, May 27, 2009.

  1. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    For those who don't know what VMPI is:
    http://developer.valvesoftware.com/wiki/Vmpi

    Basically, it allows for networked compiles. Valve has it installed on every computer in their office and so what normally takes half an hour to compile can be done in a matter of minutes.

    Unfortunately, if you read that article, it states that VRAD over VMPI is totally broken. I was thinking, if they end up fixing this (read: if we annoy them enough about it) we're all friends here who want to help people get their maps running. So why not start up a network so people can compile faster using other peoples' idle cpus?

    There's a nice tool for setting it up here: http://exp-softworks.com/2008/12/07/senc-source-extended-net-compiler/

    What do you guys think?
     
    Last edited: May 27, 2009
  2. Fireman

    Fireman L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    59
    I'd definitely be willing to donate whatever free processing I have towards getting more maps out and running. I really like the sound of this.
     
  3. Mar

    Mar Banned

    Messages:
    607
    Positive Ratings:
    63
    This is why I love America.
     
  4. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
    787
    Positive Ratings:
    242
    Wow, yeah, we must have this. Sounds awesome.
     
  5. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    740
    The guys at playportal.net *Colt* were working on such a project a few months ago.
     
  6. psihomir

    psihomir L4: Comfortable Member

    Messages:
    192
    Positive Ratings:
    32
    Back in the days of GoldSrc mapping, there was a website that offered a remote compile service. You basically uploaded your VMF (or RMF back then, heh) and waited in line to get it compiled (it usually took 1-2 days). It'd probably be useless today since maps took way longer to compile back then (no func_detail and processors were so much slower), but a cloud compile network would be awesome :)
     
  7. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    If they fixed it up, I might assist. MY comp is on about 12 hrs a day when I am not doing anything processor-extensive.
     
  8. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Sounds like a good idea :)

    (500th post)
     
  9. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,139
  10. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    571
    Dito, would be great

    I downloaded the client you posted, but i can´t find any place where to put extra compile-commands, like textureshadows etc. :(

    On that note, i somewhat ago posted about the VBCT (Valve Batch Compile Tool)
    it also has the VMPI Options, though i don´t know if the varying IPs of all of us wouldn´t be a problem..

    but to get a stable network, we could use Hamachi, a neat freeware virtual local network client

    Just my thoughts on that topic, would definately be a blast to be able to compile in less time and being able to passively help out :)
     
    • Thanks Thanks x 1
    Last edited: Jun 23, 2009
  11. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    Yes. Yes, yes, yes. Yes yes yes yes. Yes.

    I'm in.
     
  12. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    If we could set up the network, yes I would love to do it! This would speed up compile times so much!

    I was wondering if something like this existed. Thanks!
     
  13. An Icy Mouse

    aa An Icy Mouse

    Messages:
    205
    Positive Ratings:
    34
    Compiles don't take that long anyway I've never seen anything over an hour so far.
     
  14. Jimbomcb

    Jimbomcb L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    Yep, it was just a tool that ran when someone needed a map compiled, they just uploaded the IP to the worklist and the client ran on the PCs would check every now and again, unfortunatly a few people have gone their seperate ways, never got to a fully working/release stage
     
  15. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Positive Ratings:
    48
    I tried VMPI at home but get an error saying...

    Initializing VMPI...
    Can't find i:\games\steam\steamapps\ACCOUNTNAME\sourcesdk\bin\orangebox\bin\dependency_info_vvis.txt.


    The ends, anyone got a solution?
     
  16. Cameron:D

    Cameron:D L6: Sharp Member

    Messages:
    363
    Positive Ratings:
    145
    I have an old box that could be set up 24/7 (Already planning in doing that and running as a server), but my bandwidth may not be good enough for something like that.
     
  17. Rootbeerz

    Rootbeerz L1: Registered

    Messages:
    35
    Positive Ratings:
    3
    I'd love to help, I hardly use 1 of the 4 cores on my processor.
     
  18. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    From the overwhelming positive response, let's start spamming valve with emails.
     
  19. Yourself

    Yourself L1: Registered

    Messages:
    30
    Positive Ratings:
    1
    I have a total of 7 processors/cores in this room with one being on all the time, I'd be willing to contribute those when they're on (and the one that's always on since I'm almost never using it).
     
  20. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
    787
    Positive Ratings:
    242
    What are we waiting for? Lets get started!