A texture that "absorbs" bullets?

Discussion in 'Mapping Questions & Discussion' started by Big Lou, Oct 10, 2008.

  1. Big Lou

    Big Lou L3: Member

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    Is there one? Well... aside from skybox texture. What I mean by absorbs is this: when you shoot a rocket at a skybox texture, the rocket disappears and there is no explosion. Also, bullets simply disappear and stickies and grenades bounce off. Is there another texture that does this other than skybox? Any help is greatly appreciated!
     
  2. nossie

    nossie L3: Member

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    the block bullets texture? i dont think it blocks projectiles tho for that i think u have to use blockgrenades not too sure. test it type in the texture browser "tools/tools" and it will come up with all of the tools (no der :p)
     
  3. Big Lou

    Big Lou L3: Member

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    Well, blockbullets will not absorb them. Rockets will explode on contact.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I believe func_brush will deflect stickies, and like any surface, will absorb shells. But i don't think there is anything that will just negate a rocket or grenade.

    But i'd have to look at everything to tell you for sure.

    I havn't come across such a thing though.
     
  5. Big Lou

    Big Lou L3: Member

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    Well the skybox texture does just that. When you shoot rockets at it, they just disappear.
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I can't remember where I saw it but I think that if you make something a function detail - it doesn't matter what texture you use - you go yo the flags I think and there should be a button you can click that says "turn off bullet decals" = shoot at wall and bullets will hit wall and leave to trace.

    You could possibly use this method too

    Make a function ilusionary - place clip right behind it to stop players going through but not the bullets/rockets etc then in the distance you would need to make a wall to stop vis & leaks into the void - if far enough away - players might not hear the rocket explosion
     
  7. Username

    Username L2: Junior Member

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    Func_illusionary with a skybox behind it and a block_light between them, perhaps?
     
  8. FaTony

    FaTony Banned

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    trigger_multiple

    OnStartTouch -> !activator -> kill

    Make sure to give it a proper flags.