A small Question

Discussion in 'Mapping Questions & Discussion' started by SeanMcPhearless, Nov 9, 2015.

  1. SeanMcPhearless

    SeanMcPhearless L2: Junior Member

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    Just curious, Can Move_Rope and Keyframe_rope move from their original places? For example: If you have a brush that looks like a Y and has Move_Rope and Keyframe_Rope creating a wire across the tips of the Y and the bottom of the Y is connected to a spinning sawblade, would the wire be able to spin with the spinning Y it's connected to?
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    You can move ropes, but it's not something that's built in to the game and so you have to do it using a bunch of logic entities. The movement of the rope will be jerky, and will probably look really bad if it's moving quickly, so you might want to think about alternatives. But you can give it a go using this prefab: http://tf2maps.net/threads/moving-ropes-example.25925/
     
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