A small problem of mine

Discussion in 'Mapping Questions & Discussion' started by Raneman, Nov 6, 2011.

  1. Raneman

    Raneman L1: Registered

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    So, I was making a map, and I realized every brush was a func_detail. I know these can't be used to seal maps, what is the standard brush is should change them to?
     
  2. YM

    aa YM LVL100 YM

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    Just world geometry, you don't need to convert them to any kind of entity. To convert a func_detail (or any other brush entity) back to world geomentry, hit the "to world" button at the side of the screen
     
  3. Raneman

    Raneman L1: Registered

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    Thanks!

    But when I check what type they are, it still says func_detail.

    EDIT: I fixed it, but it didn't solve my problem: Although I have lights in my map, it's still mat_fullbright 1. Any ideas?
     
    Last edited: Nov 6, 2011
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You still have a leak.


    A hotkey for the converting to world brushes is ctrl+shift+w
     
  5. AgeNt_

    AgeNt_ L5: Dapper Member

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    you might want to check to see if you have lights in your map. if you do then you want to see if you have any leaks or errors in your compile log
     
  6. Raneman

    Raneman L1: Registered

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    Not sure I have a leak, there's no pointfile.
     
  7. Raneman

    Raneman L1: Registered

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    Found the problem, I had a typo in the gameconfig, giving it a bad directory for vrad.
     
  8. Raneman

    Raneman L1: Registered

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    Also: I have two prop_statics that do not show up in game, even though I checked and both models support prop_static.

    This isn't a tf2 map by the way, it's something different.
     
  9. Jeremy

    Jeremy L11: Posh Member

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    Make them prop_physics. Then go to the Flags tab in the entity menu and click on 'Disable motion'.

    I don't know why, but the more realistic Source games seem to be rather picky and temperamental when it comes to prop types.