A question about blocks

Discussion in 'Mapping Questions & Discussion' started by Montezuma, Dec 24, 2010.

  1. Montezuma

    Montezuma L2: Junior Member

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    I would like to make a block that, while visible as part of the world, does not stop the players movement when they walk into it. The exact purpose is to fix the top frame of a window so that players can walk through the window without being stopped.

    I thought I read at one time that this was possible and if it is I'd be eternally grateful to anyone who instructed me in how to do it. Thank you and merry christmas!

    -Montezuma
     
  2. nik

    nik L12: Fabulous Member

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    func_brush that is not solid?
     
  3. Harpo_53

    Harpo_53 L2: Junior Member

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    func_illusionary would work too, wouldn't it?
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    f_illusionary is obsolete; use a nonsolid f_brush.
     
  5. jpr

    aa jpr

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    no it's not
    works perfectly fine with me
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    But why would you use a f_illusionary when f_brush is so much more versatile? :|
     
  7. zero_rogue

    zero_rogue L1: Registered

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    Func_illusionary is a entity included in the source engine for Legacy support with the gold source engine. Beyond this is not as efficient or practical as a func_brush with collision off.
     
  8. Harpo_53

    Harpo_53 L2: Junior Member

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    But what he wants is exactly what f_illusionary does. I don't see how either is more practical when f_illusionary is the exact thing he needs.
     
  9. Montezuma

    Montezuma L2: Junior Member

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    ok. I think for the sake of going with crowd I'm going to use the func_brush, but I still need to know how to turn collision off (I was looking for this before-hand and couldn't find it). Thanks.
     
  10. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    When you select the brush to be a func_brush you will see option down below one of them is the following:

    Solidity (a number here)

    Put one of the following in to give it a solid effect or a non-solid effect
    1: Never Solid
    2: Always Solid
     
    • Thanks Thanks x 1
  11. Montezuma

    Montezuma L2: Junior Member

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    you sir, deserve a cookie or something other pleasing item. Thank you much.
     
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    func_brush maybe more versatile but that doesn't make it appropriate by default.

    Also, for the sake of being pedantic, func_brush will cost more resources than func_illusionary because of the many more variables.
     
  13. Terr

    aa Terr Cranky Coder

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    Why, and how do you know? I mean, the extra space used in the map is negligible per-entity, and it could very well be that func_illusionary (in the actual game code) is just a thin wrapper with fixed defaults around func_brush for backwards compatibility... in which case the runtime cost would in fact be virtually identical.
     
  14. Lancey

    aa Lancey Currently On: ?????

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    It isn't though.