So guys, I'm wanting to get a server that only host community maps. Of course, being familiar with TFMaps helped me quickly find many maps I remembered looking fun. So here is the list! Will do: Overlook http://tf2maps.net/resources/overlook.28/ CTF y Skyward http://tf2maps.net/resources/skyward.38/ KOTH y Mojave http://tf2maps.net/resources/mojave.17/ 2 Stage A/D y Waste http://tf2maps.net/resources/waste.185/ Tug y Geomance http://tf2maps.net/resources/geomance.1022/ 5CP y Panic http://tf2maps.net/resources/panic.134/ 3 Stage PLR y Cashworks http://tf2maps.net/resources/cashworks.42/ PL (Large file) y Namicott http://tf2maps.net/resources/namicott.35/ KOTH y Silvertrail http://tf2maps.net/resources/silvertrail.18/ GP A/D y Might Do: Artic http://tf2maps.net/resources/arctic.33/ KOTH y Keikoku http://tf2maps.net/resources/keikoku.16/ A/D y Wildfire http://tf2maps.net/resources/wildfire.31/ CTF y Backlot http://tf2maps.net/resources/backlot.2/ Arena y Moonshine http://tf2maps.net/resources/moonshine.152/ KOTH y Ferrum http://tf2maps.net/resources/ferrum.11/ A/D y Alloy http://tf2maps.net/resources/alloy.989/ GP A/D y Axle http://tf2maps.net/resources/axle.6/ 5CP y Indulge http://tf2maps.net/resources/indulge.15/ 5CP y Occult http://tf2maps.net/resources/occult.987/ KOTH y Needs Consideration: Suijin http://tf2maps.net/resources/suijin.4/ Arena (Large file, Unoptimized, Big) y Zikentite http://tf2maps.net/resources/zinkenite.22/ 3 Stage A/D (Great map, MASSIVE FILE) y Vector http://tf2maps.net/resources/vector.30/ A/D CTF (Large file, Weird gamemode(A/D CTF)) y Can't Do/ Will not do: Rust http://tf2maps.net/threads/rust.18621/ PL (Missing models) y Sunshine http://tf2maps.net/resources/sunshine.47/ 5 CP Push (Missing models, Missing textures) y 5Curve http://tf2maps.net/resources/5curve.39/ PL (Missing models) y Angkor http://tf2maps.net/resources/angkor.40/ PL Missing models) y Stoneyridge http://tf2maps.net/resources/stoneyridge.19/ A/D (Missing models) y Manngrove http://tf2maps.net/resources/manngrove.45/ PL (Missing models) y Animus http://tf2maps.net/resources/animus.601/ PLR (Dev textures) y Pier http://tf2maps.net/resources/pier.854/ PL (Missing models) y Corrode http://tf2maps.net/resources/corrode.253/ PL (Missing models, Missing textures) y Glassworks http://tf2maps.net/resources/glassworks.46/ 5CP (Missing models, Missing textures) y Crossroads http://tf2maps.net/resources/crossroads.136/ 5CP (Missing models, Missing textures) y Dusk http://tf2maps.net/resources/dusk.9/ 2 Stage A/D (Missing textures) y Quarry http://tf2maps.net/resources/quarry.37/ KOTH (Missing textures) y 1Fort http://tf2maps.net/resources/1fort.371/ CTF (Missing Models) y Wildlife http://tf2maps.net/resources/wildlife.72/update?update=1181 5CP (Missing Models) y Upland http://tf2maps.net/resources/upland.21/ Steel Styled CP (Missing Models, Missing Textures) y Saving for Future Looking at: Metalworks http://tf2maps.net/resources/metalworks.688/ 5CP Note: y means I have loaded the map in TF2C, n means I have not. I will be checking all these maps to make sure that they work and have no glaring issues. A map being larger than about 35 MB classifies it as large. If maps have a BZ2 option, like Zikentite, then I'll use that. If a map is missing models or textures, it's not the map not beign packed right, it's TF2C lacking several models and textures from TF2 That's the list as of now, if you guys have any input or suggestions, I would like to hear them. Thanks to Habber for helping me check some of these. Yellow Means it was on the first list I made for this map pool. Green means it was on the second list. Light Blue means it was on the third list. Magneta means it was on the fourth list.