Hi everyone I was thinking of making a fun little map where 1 person would walk into a hamster ball and roll down the track while the other team tries to stop him. (Vice Versa) But I have some questions. 1. Is there a way to make a moveable Hamsterball that a player could fit in? 2. How do you make doors open from the outside but not the in? Can anyone help me?:thumbup1:
i tried something similar, i made a ball that could be rolled around by hitting it.. but not a hollow hamster ball... it barely works. people get stuck in it, it rolls and collides unpredictably, and nothing i've tried manages to fix it completely. i'm betting a hamster ball would be impossible.
The biggest problem I have with the billiard balls on Billiards is the fact that players get stuck in them. Collision doesn't seem to be a problem, and the physics are very realistic... but I don't think this will work. The only thing I can think of is making a hollow sphere parent to intelligence, so that when you pick it up, the ball follows you.
create sphere...make hollow...texture glass...ctrl+t...func_physbox? seems reasonable...the door is a diffent issue.
B.B.P.D. The thing you need to understand is that physbox objects don't collude with players and they will roll right through you. There's no way of "containing" the player. You'd almost have to make a mod for TF2.
break hammer... break the engine... make gabe newell cry. For one, the sphere primitive tool is horribly broken and always makes an invalid brush. On top of that the hollow tool makes horrible decisions for anything more complex than a cube.
On the first time I ever experimented with Hammer, I somehow managed to hollow a 32 sphere the size of a small map, clip it in half on two axises and then carve a 32 circle into it with no problems. It caught up to me though, and since then Hammer dies on everything that has a triangle.