a map concept: cp_escort

Discussion in 'Mapping Questions & Discussion' started by Randdalf, Mar 2, 2008.

  1. Randdalf

    aa Randdalf

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    cp_escort

    Map Description:
    A 4 CP map with a unique twist to the way points are captured. BLU team must escort a civilian class flag bearer to each control point in order to capture it. RED must defend the points.

    Time dynamics:
    • Initial time: 10 minutes
    • Time added for each cap: 5 minutes

    Point dynamics:
    • Points can only be captured by bringing the flag bearer to that point.
    • 4 control points, only BLU can cap.
    • RED cannot block the capture of the point.

    Flag dynamics:
    • The flag spawns under a trigger which causes the player who picks up the flag to join the civilian class.
    • With each point that is captured a new forward spawn is unlocked, each with a new flag that becomes enabled based on the situation of the active flag.
     
    Last edited: Mar 3, 2008
  2. Shmitz

    aa Shmitz Old Hat

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    With the timer stopping due to a flag drop, I can see potential situations that would make the round last forever. Do you have ideas to counteract that, or do you see this as being similar to CTF, where the map would just be set to change when server time limit is up?

    Also, I've seen ideas like this suggested before. It'd be kind of hard to demand credit for a gametype that could easily be inspired by those already existing in other games.
     
  3. Randdalf

    aa Randdalf

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    I'm just claiming credit for a 4-point map based around my mechanics to implement the gameplay style.

    On the issue of the timer, yes I believe I'll have to change that now you mention it, I couldn't really think of any other option.

    Changing it now.
     
  4. MangyCarface

    aa MangyCarface Mapper

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    You'd have to program a civilian class...
     
  5. Randdalf

    aa Randdalf

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    There is already a civilian class in the game, you can no longer join it manually.
     
  6. Shmitz

    aa Shmitz Old Hat

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    How would you force a player to join the civilian class then? Also, how would you make it so that only the civilian class could carry the flag? There is currently no filter based on character class.
     
  7. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    You can't claim credit for that, all those things are normal gameplay mechanics, maybe not in TF2, but they have all been seen in other games.


    In that case, i'm claiming credit for a 64 point CP maps which involves flag carrying monkeys who randomly run flags between the points.
     
  8. WarMecha

    WarMecha L2: Junior Member

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    This was done in TFC, I forget the name of the map now. One team was all snipers, other team was heavy classes, solly and hw only I think and a medic also I'm pretty sure? God I hated that map, not because of the concept but because I have not a great deal of love for snipers :)

    IMO, if you want to create a new map with what you believe to be a new type of gameplay dynamic, prolly better just to make it. I consider mapping the same as open source, if you have a good idea share it and let others use it and modify it!
     
    Last edited: Mar 2, 2008
  9. Dox

    Dox L8: Fancy Shmancy Member

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    you basically described a counterstrike VIP map, but threw in capture points.
    Totally not going to make a map like that, but I honestly just opened up a fortune cookie that said: "put the data you have uncovered to beneficial use"
    Related news: my lucky numbers are 4, 6, 14, 18, 31, and 36.
     
    Last edited: Mar 2, 2008
  10. Cereal_Killer

    Cereal_Killer L1: Registered

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    1. With no way of Red Being able to block capture you would need to make it really hard for the offense.

    2. Why don't you just make it yourself?

    3. Although you may think otherwise, not an original idea. Even if it was you shouldn't post in a public forum if you don't want it used without your permission or without credit.
     
  11. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    The new Goldrush maps uses this exact idea. It's basically the TF2 version of the Hunted gameplay.
     
  12. WarMecha

    WarMecha L2: Junior Member

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    Hunted! Thats the TFC map I was thinking of :w00t:
     
  13. Randdalf

    aa Randdalf

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    "The new Goldrush maps uses this exact idea. It's basically the TF2 version of the Hunted gameplay."

    Yes, but in Goldrush you are escorting a mine cart that cannot be killed.
     
  14. YM

    aa YM LVL100 YM

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    true, but being killed is no fun so they've made it more fun :D