A leak that does not exist?

Discussion in 'Mapping Questions & Discussion' started by Spammish, Jan 18, 2010.

  1. Spammish

    Spammish L3: Member

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    I've finally finished my first alpha and my compile log shows a leak, I've loaded up the pointfile and looked at the stated co-ordinates for what it says is a leaked trigger_multiple and there's nothing there, it doesn't seem to be affecting the map in any way but it annoys me and I'd rather not have it incase it does cause an issue or two, so if anyone knows the cause of this and how to fix it, I'd be very grateful. If anyone wants the .bsp, just ask. Also, it shows that the leak actually originates outside the actual skybox. Thanks for any help.:D
     
  2. J4CK8

    J4CK8 L11: Posh Member

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    It will be the origin of the trigger. Select the trigger and you should see that around the leak mark is a circle, the origin of the trigger. Move that inside the map and it should be fine :)
     
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  3. Spammish

    Spammish L3: Member

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    Ahh, found it, you're a lifesaver, I've been stopping myself playing TF2 til I get my first alpha out for motivation and now it can be released. Thanks a bunch :D