Model A Half of the Model

Discussion in 'Request Area' started by FrostHoneyJuice, Feb 15, 2016.

  1. FrostHoneyJuice

    FrostHoneyJuice L3: Member

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    Can someone please make a half of the "models/props_urban/urban_shredder.mdl".
    The current one is really wide for my map!

    How does the "models/props_urban/urban_shredder.mdl" look like?
    [​IMG]
    It's a prop that you can find in the mvm_mannhattan.

    If you're willing to cut the model into a half, thank you! But please don't forget about the sequences & other attributes.
     
  2. Jusa

    aa Jusa

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    You could probably get away with hiding half of the model inside brushwork for the time being, or just mock up something with brushes until your map is nearing release candidate.
     
  3. FrostHoneyJuice

    FrostHoneyJuice L3: Member

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    I have already tried, but it didn't turn out well. The hallway became really small:
    [​IMG]
    [​IMG] [​IMG]
     
  4. Jusa

    aa Jusa

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    Then, as I said, you dont really need them in a alpha map. They only serve a visual purpose. Just make the pits deathpits.
     
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  5. FrostHoneyJuice

    FrostHoneyJuice L3: Member

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    You know, some props are actually required so players understand the purpose of some specific areas. The pit is really small & if I remove those props, the pit will just look ugly. The ugliness will force all players to give some really useless feedback that I don't wanna see & hear at all!

    Trust me, I know what I am doing. The map will be get out of the alpha stage soon anyway!
     
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  6. Jusa

    aa Jusa

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    What ever floats your boat. Im just giving you options since I doubt no one wants to bother making a model for a map in its early stages.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    How would you even go about halfing it while somehow keeping the animation? You would just end up with the half-blades using the same space as full-blades.
     
  8. Geit

    aa Geit 💜 I probably broke it 💜

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    You could try set the "modelscale" property on it to 0.5 if it's prop_dynamic. Hammer won't update the preview/show the correct size, but it'll be correct in game. Just so you know model scale is performed relative to the prop's origin.
     
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    Last edited: Feb 15, 2016
  9. KubeKing

    Server Staff KubeKing Soon it will be different

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    TIL.
     
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  10. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Cutting the model in half might not work, as each gear spins, so you should just cut a small box area in the wall so half the model sticks out of the wall.